Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Alternative Beacons


Overhauls beacons to use exclusion areas in addition to distribution areas. Integrates beacons from multiple mods into a single system. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.

Content
9 days ago
1.1
156
Manufacturing

Bio Industries


Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.

Content
2 months ago
0.14 - 1.1
47.7K
Manufacturing

Bob's Metals, Chemicals and Intermediates


Smelt extra ores into plates, and make useful intermediate products. A key part of the Bob's mods suite.

Content
2 months ago
0.13 - 1.1
235K
Manufacturing

Reverse Chemistry: compression from gas to heavy oil

by AivanF

Provides reverse recipes for compression: - Methane gas (if SE is installed) => - Petroleum gas (aka propane gas) => - Light oil => - Heavy oil. Meant to be not cheaty, it's totally resource inefficient in a basic workflow, but can be greatly useful with mods that provide excess production of one resource. Configurable with startup settings: enable or disable any new recipe.

Tweaks
3 months ago
1.1
108
Fluids Manufacturing

Manganese

by trikop

Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Adds Manganese and alloys using it. Most code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD

Content
5 months ago
1.1
4.39K
Mining Manufacturing

Bismuth

by trikop

Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD

Content
5 months ago
1.1
8.00K
Mining Manufacturing

Reverse Engineering Lab

by AivanF

Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.

Content
7 months ago
1.1
1.85K
Manufacturing

Coal Expanded


Integrates with Bobs Power mod. This mod attempts to make coal less of a storage hog while making it more useful as a fuel source by adding new recipes to create new types of coal by condensing it, making it take up less space while also providing more fuel per unit. Each compression level reduces pollution generated. Allows toggles for: Receiving a boost for each compression level, Receiving a boost for vehicles per compression level.

Content
8 months ago
1.1
390
Mining Manufacturing Storage

Natural Evolution Buildings


Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.

Content
9 months ago
0.14 - 1.1
4.50K
Manufacturing

Useful Matter (SE + K2)

by sfyb

Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)

Tweaks
11 months ago
1.1
260
Mining Fluids Manufacturing

Science Bottles

by Jakzie

Adds glass bottles which are used in all science pack recipes. Bottles are made from glass and wood. Useful for adding a little more complexity to vanilla game. Compatible with modded science packs and overhaul mods including Space Exploration, Industrial Revolution 2, Bob's mods and Angel's mods.

Content
1 year, 9 months ago
1.1
3.19K
Manufacturing

Wood Mulch Processing

by Munkeh

Got wood? Turn excess wood into more useful stuff

Content
2 years ago
0.14 - 1.1
549
Manufacturing

ModMash Splinter, Gone Fishing


Mod Mash Splinter for Fishing, makes fish more useful

Content
2 years ago
1.1
4.23K
Manufacturing

Industrial Engineering


THIS MOD IS CURRENTLY IN ITS EARLY STAGES, PLEASE RECOMMEND AND DISCUSS CONTENT YOU WOULD LIKE :) Industrial Engineering is a mod that adds in many new machines and processes to the game. From more productive and realistic late game smelting, to oil turbines to power your base instead of smelly boilers or radioactive rocks. The goal of IE is to add in more productive, useful or realistic processes and machines that work together, while not straying too far from the base game.

Content
3 years ago
0.17 - 1.1
533
Manufacturing
Found 14 mods