Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A high capacity general-purpose hauling vehicle for moving items around. The Hauler was designed for use with AAI Programmable Vehicles mod and can act autonomously if programmed correctly, for example: collecting resources from Miners and delivering it to depots.
Mods introducing new content into the game.
Allows to adjust roboport construction/logistics bot ranges via Mod Settings menu. Default ranges are 25 for logistic robots (displayed as 50x50 on roboport) and 55 for construction (110x110). Check tooltips on Mod Settings for more information.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automated late-game long-distance item transportation by launching chests using an artillery turret. How to use: 1) Place the mass driver turret. 2) Place a payload chest within one space of the turret. 3) Place an armature into the mass driver turret 4) Provide electricity to the turret, if required 5) Enter the coordinates into the targeting computer. 6) Provide a check mark to the targeting computer using a circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Quality of life mod for simplified belt building with special belts that automatically create ghosts
Mods introducing new content into the game.
Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.
Mods introducing new content into the game.
Adjusts the crating machine recipes to match Bob's Mods recipes, and adds higher tier crating machines. Requires Deadlock's Crating and Stacking for Bob's and Angel's mods.
Mods introducing new content into the game.
An extension from “Schall Belt Configuration”. Supports mod “Krastorio”. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, 简体ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
Allows for mixing and separation of Geothermal fluids as well as direct byproduct extraction
Mods introducing new content into the game.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Mods introducing new content into the game.
Modular storage is a storage system that can store and show a lot of resources. and can be imported and exported in multiple ways
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Addon to stack items from Omnimatter with Deadlocks Stacking Beltboxes/Crating Machine
Mods introducing new content into the game.
Help get your factory started with some drones! An early (but awful) alternative to robots. Introduces several intermediate tier logistics items (and a few non-logistics items) to bridge the gap between mid game and end game items.
Mods introducing new content into the game.
This mod adds a higher tier offshore pump, which has a better flow rate than the base game offshore pump
Mods introducing new content into the game.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Rebalances trains to be heavier, stronger, use more fuel, and increases wagon capacity
Mods introducing new content into the game.