Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Eye for an Eye fixed


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

Content
2 years ago
0.17 - 1.1
641
Enemies

Humanoids 2 - Turns monsters into people again.

by SirHall

Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks. Thanks JD-Plays for the fix!

Content
2 years ago
1.1
1.83K
Enemies

Kill a nest get money (extension for EasyAPI)


Gives N money to your team when you have killed the nests. You can use https://mods.factorio.com/mod/biters_drop_money instead

Content
2 years ago
1.1
360
Enemies

ModMash Splinter, Them


Mod Mash Splinter Them, adds a later game technologically advanced enemy. Launching a rocket alerts Them to your presence. They come with one goal to wipe you out. The late game enemies build their own base, harvest resources and expand.

Content
2 years ago
1.1
5.33K
Enemies

Corruption [ALPHA]


Biters/enemies can capture your base

Content
2 years ago
1.1
165
Enemies

Worm Artillery


EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.

Content
2 years ago
0.18 - 1.1
521
Enemies

Hive Mind

by Klonan

Take control of the biters and lead them to victory against the invading engineers.

Content
2 years ago
0.17 - 1.1
3.81K
Enemies

Truce Mod


This mod activates peaceful mode on start which makes enemies friendly to you. They will only attack once the timer has reached zero or if you get too close to them. However, enemies will still be affected by and evolve from pollution.

Content
2 years ago
1.0 - 1.1
857
Enemies

Alien Science Craft

by Mutt377

This mod adds Alien Artifacts back into the game, and gives the ability to craft science packs depending on the amount. Enemies/spawners will drop a random amount of artifacts depending on size. This mod gives a better reason to collect these artifacts and have more enemies attacking, you benefit from it!

Content
2 years ago
1.1
1.03K
Enemies

Kill biters for resources

by Bilka

All resources are replaced by enemies that drop those resources when killed.

Content
3 years ago
1.1
680
Enemies

Toggle Peaceful Mode - Keep achievements!

by Cerbrus

Allows you to toggle peaceful mode at will

Content
3 years ago
0.14 - 1.1
10.7K
Enemies

Matryoshka Bugs


This mod turns bugs into nested russian dolls. When a bug dies it spawns a lower level version of itself.

Content
3 years ago
1.1
1.04K
Enemies

Combat Technology

by sjlevin

Killing enemies contributes towards technology research

Content
3 years ago
1.1
3.97K
Enemies

Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.16 - 1.1
36.9K
Enemies

Swarmageddon - Enhanced Biter Swarms

by Pawz

A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.

Content
3 years ago
0.17 - 1.1
6.14K
Enemies

fpc_刷虫子

by fpc987

无限刷新虫子,战个痛快

Content
3 years ago
1.0 - 1.1
451
Enemies

Timed Peace

by mkaito

Disable Peaceful mode after a configurable time period.

Content
3 years ago
0.17 - 1.1
286
Enemies

evolution_overhaul


Changes starting evolution settings and decreases evolution on alien nest kills test

Content
3 years ago
1.1
168
Enemies

Alien Pets

by WilliW

This mod allows you to build alien allies that defend you and your base.

Content
3 years ago
1.1
2.19K
Enemies

Pitch Black


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

Content
3 years ago
0.15 - 1.1
472
Enemies