Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Minewolf_rampant


RAMPANT mod with custom config ! you better go there https://mods.factorio.com/mod/Rampant

Content
3 years ago
0.18
8
Enemies

Alien Loot Revisited


Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.

Content
3 years ago
0.18
7
Enemies

Dampant

by _Delta

Improves the enemies tactics. New enemies are disabled by default(enable in startup). Custom Patch for Rampant 0.17.32, backport parity to Rampant 0.18.6 minus some sound and particle changes. Original mod can be found here: https://mods.factorio.com/mod/Rampant

Content
3 years ago
0.17
6
Enemies

Creeper


Creepers gonna creep. Now with more burnination.

Content
3 years ago
0.18
20
Enemies

Eye for an Eye - Update


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

Content
4 years ago
0.18
7
Enemies

Cursed Robotic Revolution

by L0771

Add a force of machines. The AI advanced until becoming independent of the human race.

Content
4 years ago
0.17 - 0.18
17
Enemies

Wizz-AlienWave

by steevej

Add more alien challenge with vanilla biter and spitter. The aliens appear around your position and want to kill you, no more. No spawner or pollution needed to work.

Content
4 years ago
0.18
7
Enemies

Luzivras Factorio Artifact


Adds Alien Artifacts Back Into the Game!

Content
4 years ago
0.17 - 0.18
7
Enemies
Content
4 years ago
0.18
6
Enemies
Content
4 years ago
0.18
6
Enemies

Wizz-AlienLoot

by steevej

Add alien loot for resources transformation. Add virtual loot box for managing big number of loot. Intent to be used with big number of alien. Can be used for "loot only" ressources after the early game. Compatible with mod managing resources.

Content
4 years ago
0.18
4
Enemies

Nico's All Time Tiny Aliens


Makes it possible for small biters and spitters to spawn even at max evolution, although rarely. Now for 0.18

Content
4 years ago
0.16 - 0.18
4
Enemies

Cursed trees


Nature strikes back! New balance. Trees instead of biters.

Content
4 years ago
0.17 - 0.18
8
Enemies

Fickle behavior


Experiment, what you'll do if the biters have very fickle behavior?

Content
4 years ago
0.17 - 0.18
6
Enemies

Enemy Spawners Hides Resources


When you destroy enemy spawners you can mine some resources that they hide.

Content
4 years ago
0.18
6
Enemies

Set a Weaker or Stronger Vanilla Enemies


Vanila enemies can be configured to be weaker or stronger. You can set the speed, vision range and health.

Content
4 years ago
0.16 - 0.18
12
Enemies

Fire Department

by OwnlyMe

Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?

Content
4 years ago
0.17 - 0.18
11
Enemies

Killing enemies gives Military Science


Killing biters gives Military Science

Content
4 years ago
0.16 - 0.18
22
Enemies

Hexi's Resistant Biters


Adds different types of Biter/Spitter that resist different types of damage, to encourage varied defences.

Content
4 years ago
0.17
8
Enemies

MultiplayerEnemyMod


This mod changes biter behaviour, used in OARC Maps.

Content
4 years ago
0.17
5
Enemies