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Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reuploaded Actual Craft Times and Sim Helper mods with "martincitopants New Stream Modpack 2022 (without Creative Mode)" modpack.
Collections of mods with tweaks to make them work together.
Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod enables science packs to drop from enemy units and structures upon death, based on configurable probabilities. It supports all science packs from the base game and the Space Age expansion. Drops are tailored to each planet, allowing for thematic progression across Nauvis, Vulcanus, Fulgora, Aquilo, and Gleba. Features: - Science packs drop from biters, spawners, and turrets. - Drop rates configurable via mod settings. - Each planet has its own unique science packs and optional...
Mods introducing new content into the game.
Small tweak that makes railguns vs huge asteroids more reliable by disabling the deprioritization of damaged huge asteroids by the Factorio targeting algorithm.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
These are the Accessibility Mods that I have procured over my last ~9000 hours of factorio gameplay
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trees hate you and your factory. They will do bad things to you and your factory.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This is a version of Martincitopants' Space Modpack that includes, a fix to make house waterfilling function again and various extra QOL mods and some other extras. Also, a big thanks to both Slikk and NikoMew for making this pack possible. For further info and some links, check the mod page description. IMPORTANT note: Install INGAME via the mod manager, also to update pack, uninstall main pack mod and reinstall it INGAME.
Collections of mods with tweaks to make them work together.
Demolishers drop scales, used to craft big miners. Combine with a demolisher breeding mod and start farming demolishers.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.