Welcome
More alien loot - Less ores
Add new loot from dead alien for resources transformation.
Work with most all mod (See technical details).
The loot table is calculated with evolution, do not desactivate it.
Add new loot from spawner and higher level of evolution for military science research.
At early game, you need destroy spawner to start military science.
Add 3 new chest for loot transfer. Place it on the map and grab content for transformation.
You can activate a top gui for virtual loot content.
A map setting mark all loot from dead alien for deconstruction. Work with all mod loot.
You can activate them during gameplay, but does not loot already dropped item.
Tested enemies with Vanilla, Wizz-AlienWave, Bob's Enemies, Rampant, Natural Evolution and Schall Endgame Evolution.
Tested resources transformation with Bob's Ore (manual and automatic activation), Angel's Refining, Angel's Petrochem and Krastorio 2
Technical details
The loot transformation is calculated in the "data-updates" stage.
If mod has already manadged ressources at this stage, the transformation recipe is correct.
Work with mod that disable vanilla resources (like Angel's Refining).
Developer informations
This mod calculate loot only with evolution and stop progression at 100% evolution.
This mod make no ennemy distinction (except for spawner) for the loot retribution.
If you want change that, you have remote interfaces for adding loot.
See discussion tab for details.
History
v0.1.7 - Map settings for adjusting loot + New modest visual for chest entities
v0.1.6 - Change Krastorio 2 recipe for Biters Research Data
v0.1.5 - Krastorio 2 compatible
v0.1.4 - Remove debug message
v0.1.3 - Adding developer remote interface.
v0.1.2 - Compatible with mod resource manipulation.
v0.1.1 - Added virtual loot, virtual loot gui, Alien loot chest and category.
v0.1.0 - Inital release