Alien Loot Revisited


Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.

Content
3 years ago
0.18
7
Enemies
Owner:
Syrchalis
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
0.18.6 (3 years ago)
Factorio version:
0.18
Downloaded by:
7 users

Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.


Features

  • Biters, Spitters, Spawners and Worms drop Alien Ore
  • Alien Ore can be turned into Alien Plates by smelting
  • Alien Plates can be used to craft modules or improved solar panels, accumulators and miners, as well as better fuel and ammo
  • The "Alien Hyper Module" levels up with biter kills, starting at level 1 and ending at level 20
  • With each level it's statistics increase and it gets a little bit more expensive to craft
  • All existing modules are affected by the level up and will become better

Differences to Alien Loot Economy

  • New textures, all textures are updated to the new high res ones from Factorio
  • Rebalanced items
  • Hyper module only has 20 levels (from 100) which makes it a lot easier to handle
  • Hyper module scaling is different, level 20 is reached at 1.6 million kills, level 10 at 400,000 kills
  • Only 3 alien modules (down from 5) requiring tier 3 vanilla modules
  • Alien solar panels and accumulators have the same ratio as vanilla ones
  • Fuel and ammo have more useful and logical numbers overall

Tips

  • An alien ore farm can be made by surrounding spawners with turrets and using any item collector mod

Commands

  • alr-kills-add <value> â–º Adds the value to the kill counter, note that negative numbers work and will decrease the kill counter and potentially level down modules
  • alr-kills-set <value> â–º Sets the kill counter to this value

Modules update to the changed value. They will also level down if you decrease the value.