Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.
Features
- Biters, Spitters, Spawners and Worms drop Alien Ore
- Alien Ore can be turned into Alien Plates by smelting
- Alien Plates can be used to craft modules or improved solar panels, accumulators and miners, as well as better fuel and ammo
- The "Alien Hyper Module" levels up with biter kills, starting at level 1 and ending at level 20
- With each level it's statistics increase and it gets a little bit more expensive to craft
- All existing modules are affected by the level up and will become better
Differences to Alien Loot Economy
- New textures, all textures are updated to the new high res ones from Factorio
- Rebalanced items
- Hyper module only has 20 levels (from 100) which makes it a lot easier to handle
- Hyper module scaling is different, level 20 is reached at 1.6 million kills, level 10 at 400,000 kills
- Only 3 alien modules (down from 5) requiring tier 3 vanilla modules
- Alien solar panels and accumulators have the same ratio as vanilla ones
- Fuel and ammo have more useful and logical numbers overall
Tips
- An alien ore farm can be made by surrounding spawners with turrets and using any item collector mod
Commands
- alr-kills-add <value> ► Adds the value to the kill counter, note that negative numbers work and will decrease the kill counter and potentially level down modules
- alr-kills-set <value> ► Sets the kill counter to this value
Modules update to the changed value. They will also level down if you decrease the value.