Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.
Mods introducing new content into the game.
Version: 0.18.5 General: - Reduced alien fuel parameters, it's still the best for top speed
Version: 0.18.4 General: - Reduced hyper module speed per level to 2.5% (from 5%) - Changed level curve to be flatter (early levels need more experience, later less) - Fixed an issue with one png file having upper case file ending causing Factorio to miss it on some machines
Version: 0.18.3 General: - Changed hyper module level curve - Changed hyper module to only have 20 levels - Added commands to modify kill count (and thus the module level) - Changed code to allow module to level down when kill count is modified by a negative value - Re-enabled mining drill - Has 75% speed (electric drill has 50%), rather expensive - It's purpose is getting higher throughput from ore fields - Alien solar panels and accumulators are now fast-replacable with their vanilla variants - Cleaned up technologies to make more sense, many alien items now unlock closer to when you can actually build them Balance: - Hyper module now gains only -0.5% energy consumption per level (was -1.0%) - This is to compensate hyper modules now gaining 0.2% productivity per level - Note that decimals are not displayed in the tooltip, they still apply
Version: 0.18.2 General: - Alien magazine is now created with firearm magazines - Increased plate cost to 5 (from 2) - Increased damage to 16 (from 10)
Version: 0.18.1 General: - Updated textures of alien magazine and fuel - Hyper modules cost scales less with level
Version: 0.18.0 General: - Updated textures - Rebalanced modules - Disabled drill until re-design