Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.
Mods introducing new content into the game.
Version: 0.18.5
General:
- Reduced alien fuel parameters, it's still the best for top speed
Version: 0.18.4
General:
- Reduced hyper module speed per level to 2.5% (from 5%)
- Changed level curve to be flatter (early levels need more experience, later less)
- Fixed an issue with one png file having upper case file ending causing Factorio to miss it on some machines
Version: 0.18.3
General:
- Changed hyper module level curve
- Changed hyper module to only have 20 levels
- Added commands to modify kill count (and thus the module level)
- Changed code to allow module to level down when kill count is modified by a negative value
- Re-enabled mining drill
- Has 75% speed (electric drill has 50%), rather expensive
- It's purpose is getting higher throughput from ore fields
- Alien solar panels and accumulators are now fast-replacable with their vanilla variants
- Cleaned up technologies to make more sense, many alien items now unlock closer to when you can actually build them
Balance:
- Hyper module now gains only -0.5% energy consumption per level (was -1.0%)
- This is to compensate hyper modules now gaining 0.2% productivity per level
- Note that decimals are not displayed in the tooltip, they still apply
Version: 0.18.2
General:
- Alien magazine is now created with firearm magazines
- Increased plate cost to 5 (from 2)
- Increased damage to 16 (from 10)
Version: 0.18.1
General:
- Updated textures of alien magazine and fuel
- Hyper modules cost scales less with level
Version: 0.18.0
General:
- Updated textures
- Rebalanced modules
- Disabled drill until re-design