Adds Linked Pipes and a long-distance Linked Pipe to Ground: they teleport fluid between every other linked pipe set to the same channel, anywhere. Unlocked by the Linked Pipes research. Open one (default: E) to pick its channel.
Mods introducing new content into the game.
A machine that simulates open space: feed it vanilla thruster fuel and oxidizer and it condenses asteroid material - ice, carbon, or metallic asteroid chunks. Wears the look of Moshine's Compute Farm. Requires Space Age.
Mods introducing new content into the game.
Adds a Cargo Pad Monitor combinator. Place it next to a cargo landing pad and it outputs the pad's contents to the circuit network. This lets you read a pad's contents AND drive its requests by circuit at the same time -- vanilla only lets a pad's own connector do one of the two (read OR set requests). Set the pad itself to 'Set requests' for requests, and read contents from the Monitor.
Mods introducing new content into the game.
Adds the Plutonium Breeder, a centrifuge-like machine that quickly breeds uranium-238 into plutonium-239 -- a fast, controllable alternative to waiting on Cerys's slow radiation mutation. Requires Cerys (Moon of Fulgora) for plutonium-239.
Mods introducing new content into the game.
Rebalances the Fusion Thruster mod: each thruster consumes a set amount of water (oxidizer) and fusion-plasma fuel per second, tuned so a set of 42 thrusters runs on 2 fusion reactors, with water supplied by unbarreling. Default 300/s per thruster at normal quality (750/s at legendary). The hidden plasma converter is sized so it can keep up with legendary-quality thrusters. No-op if the Fusion Thruster mod is not installed.
Small changes concerning balance, gameplay, or graphics.
Gives Creative Mod items proper, rocket-friendly weights (one stack per rocket) so they can be requested to and from space platforms. No-op if Creative Mod is not installed.
Small changes concerning balance, gameplay, or graphics.
Adds a Platform Controller combinator. Place it on a space platform and it outputs the platform's item requests as circuit signals, and reads a space-location signal (e.g. a push button set to a planet like [space-location=nauvis]) to fly the platform to that location. Works with vanilla and modded planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets Space Age crushers be built on planetary surfaces, not just space platforms, by removing their space-only (zero-gravity) surface condition. The crushing recipes already work anywhere, so a planet-built crusher functions normally.
Mods introducing new content into the game.
Restores vanilla multi-beacon stacking (the 1/sqrt(n) diminishing-returns profile) on every beacon, undoing beacon-rebalance mods that make extra beacons give zero effect. IMPORTANT: if you use wret-beacon-rebalance, ALSO turn OFF its 'Overload machines which have more than one beacon affecting them' startup setting -- otherwise its script still disables any machine with 2+ beacons.
Small changes concerning balance, gameplay, or graphics.