Adds two balanced higher tier thrusters with enhanced efficiency, larger fuel storages and significantly more thrust (MK2 for mid-game and MK3 for late-game). Thruster upgrades can be unlocked before Aquilo. You can also make thrusters symmetric, increase thruster fuel/oxidizer fuel value to get more thrust and enable alternative flame graphics.
Mods introducing new content into the game.
Adds balanced late-game thruster that uses Uranium thruster fuel and water to operate. It has modified efficiency curve and significantly more thrust. Nuclear Thruster can be unlocked before Aquilo. You can also make Nuclear thruster symmetric and increase Uranium thruster fuel fuel_value to get more thrust. This mod also adds an alternative way to get uranium in space - metallic asteroid uranium extraction.
Mods introducing new content into the game.
This mod is not standalone and intended to be used with other mods. Adds superheat gas boiler that consumes fluids with fuel_value, has max. consumption of 11.6 MW and generates superheated (500 °C) steam. Generates 120/s steam and can supply two steam turbines.
Mods introducing new content into the game.
Adds new version of nuclear reactor that combines reactor, heat exchangers and generator in a single unit. Directly produces electricity, needs no water and consumes nuclear fuel on demand. Tradeoff for such convenience is the lack of neighbour bonus and smaller power output comparing to original reactor. Ideal for space platforms, backup power supply systems and remote outposts as an efficient, zero-pollution and compact baseline power source. Power output can be adjusted in settings.
Mods introducing new content into the game.
Adds useful applications for Cerys methane gas. Methane can now be used to produce solid fuel, produce ammonia outside Aquilo, enhance Gleba plastic, yumako mash and jelly production and generate 500 °C steam with new Superheat methane boiler. Convenient methane conversion, production and transportation means are also included.
Mods introducing new content into the game.
Wanna try interplanetary energy arbitrage? It links any planet or space platform (even a moving one) to a shared space power grid: energy flows both ways over any distance, rationed by demand. Holding the link costs a constant upkeep (600 MW by default, less at higher quality); without enough local power the link drops and reconnects automatically. Wired to a circuit network, the transmitter broadcasts its link status and supports an Enable if condition. Can be unlocked on Aquilo.
Mods introducing new content into the game.
Adds two bigger steam turbines (MK2 and MK3) and a big heat exchanger. Turbines use the same steam consumption per MW as the vanilla turbine, so upgrade savings are purely about space. Outputs are configurable in mod settings.