Modular Nuclear Reactor


Adds new version of nuclear reactor that combines reactor, heat exchangers and generator in a single unit. Directly produces electricity, needs no water and consumes nuclear fuel on demand. Tradeoff for such convenience is the lack of neighbour bonus and smaller power output comparing to original reactor. Ideal for space platforms, backup power supply systems and remote outposts as an efficient, zero-pollution and compact baseline power source. Power output can be adjusted in settings.

Content
6 days ago
2.0 - 2.1
800
Power
Owner:
versuffer
Source:
https://github.com/versuffer/factorio...
Homepage:
https://github.com/versuffer/factorio...
License:
GNU GPLv3
Created:
3 months ago
Latest Version:
1.3.2 (6 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
800 users

Modular Nuclear Reactor

Adds new version of nuclear reactor that combines reactor, heat exchangers and generator in a single unit. Directly produces electricity, needs no water and consumes nuclear fuel on demand. Tradeoff for such convenience is the lack of neighbour bonus and smaller power output comparing to original reactor. Ideal for space platforms, backup power supply systems and remote outposts as an efficient, zero-pollution and compact baseline power source. Power output can be adjusted in settings.

Took "Small modular nuclear reactor" from Fulgora Extended mod (https://mods.factorio.com/mod/fulgora-extended) and made it standalone.

Works without Space Age

Since version 1.3.0 the Space Age dependency is optional. The mod works in vanilla Factorio 2.1 and automatically adapts to the installed DLC:

  • With Space Age - recipe and technology use Space Age components (superconductors, supercapacitors, electrolyte, electromagnetic science pack);
  • Without Space Age - vanilla-only ingredients and science packs are used automatically, no manual configuration needed.

New technologies

  • Modular nuclear reactor, unlocks after:
    • With Space Age:
      • Electromagnetic science pack;
      • Portable fission reactor;
    • Without Space Age:
      • Nuclear power;
    • Cost: 2000 science points:
      • With Space Age - automation, logistic, chemical, production, utility, space and electromagnetic science packs;
      • Without Space Age - automation, logistic, chemical, production and utility science packs;

New entities

  • Modular nuclear reactor:
    • Consumes Uranium fuel cells on demand (like boiler);
    • Emits no pollution;
    • Needs no water;
    • Needs no heat exchangers;
    • Produces electricity instead of heat;
    • Has 25 MW max power output (configurable through settings);
    • If reactor has more than 80% of burning fuel left, it will explode when destroyed - custom nuclear explosion logic was added;
    • Has no neighbour bonus;

Existing saves

  • Mod does not change vanilla entity or item properties. It is safe to be added to an existing save.

Compatibility

  • Works well with Quality mod;
  • Space Age is optional - see "Works without Space Age" section above;

Check other mods

Thruster Upgrades (MK2, MK3) - https://mods.factorio.com/mod/thruster-upgrades
Nuclear Thruster - https://mods.factorio.com/mod/nuclear-thruster
Useful Cerys methane gas applications - https://mods.factorio.com/mod/cerys-methane-applications

Contacts

Would be glad to get suggestions for further mod improvements, bugfixes, etc. on my GitHub.