Samario

Mods by Samario

Janus Reshifted

by Samario

Adds a new planet, Janus, with a new constantly shifting resource. Note: most graphics currently placeholder.

Content
8 months ago
2.0
6.94K
Factorio: Space Age Icon Space Age Mod

Schall Suite Patches

by Samario

This shouldn't be necessary the moment the Schall mods actually update but it makes them run on 2.0.39

1 year, 7 months ago
2.0
3.10K

Bots Bots Bots! FORKED, FORKED!!

by Samario

Original (non fork) mod at: https://mods.factorio.com/mod/botsbotsbots. Forked and updated version of https://mods.factorio.com/mod/botsbotsbotsfork. Logistic robots are available from the start. Adds a new tier of steam-powered robots for the early game, and several new tiers for later.

Content
a month ago
2.0 - 2.1
1.79K
Factorio: Space Age Icon Space Age Mod
Logistic network

Exotic Industries: Loaders (2.0 Port)

by Samario

Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.

Content
3 months ago
2.0 - 2.1
1.25K
Logistics

More Quality Tiers

by Samario

Adds level 6~10 qualities, unlocked with a new technology accessible after creating promethium science packs (space science without SA). 100% programmer art, if anyone wants to submit some better-looking art, feel free. Absolutely not balanced in the slightest I don't think, but it is fun.

Content
3 months ago
2.0 - 2.1
1.13K
Logistics Combat Armor Fluids Logistic network Manufacturing Power Cheats

Modifiable Productivity Cap

by Samario

More options for your productivity.

Content
1 year, 8 months ago
2.0
878

Tungsten Axe

by Samario

Adds a Tungsten Axe trigger technology that acts in the same vein as the vanilla Steel Axe technology.

Content
a month ago
2.0 - 2.1
671

More Mech Armors

by Samario

:levitate:

Content
3 months ago
2.0 - 2.1
561
Armor

Planet Hexalith Fix

by Samario

Makes Planet Hexalith work on the latest patch

1 year, 6 months ago
2.0
193

Achievement Remover

by Samario

THIS IS AN ACHIEVEMENT FREE ZONE DO NOT ACHIEVEMENT HERE

Tweaks
3 months ago
2.0 - 2.1
142

Decayed Promethium

by Samario

Promethium chunks now decay after a couple of minutes to encourage shipping biter eggs to the shattered planet. Decayed promethium can be reprocessed to obtain exotic materials, with a chance of trace promethium being returned. Optional startup setting that instead adds a recipe to promote promethium decay with uranium-238, leaving promethium chunks unspoilable.

Content
1 year, 11 months ago
2.0
118
Manufacturing

Rainbow Science Pack

by Samario

For those who wish that they had to do everything before finally reaching "The End". Combine all of your science packs into the final science*.

Content
3 months ago
2.0 - 2.1
91

Frost Biters Compatibility Mod

by Samario

Ensures that Frost Biters does not modify Aquilo's terrain generation - when it shouldn't - namely, if they're not set to appear on Aquilo...

1 year, 5 months ago
2.0
89

All Drills Mine Tungsten

by Samario

Exactly what it says on the tin. One line of code.

Tweaks
1 year, 2 months ago
2.0
83

Lignumis Doesn't Affect Infinite Tech

by Samario

Stops Lignumis from adding its science packs to all infinite productivity technologies.

Tweaks
10 months ago
2.0
76

Transport Rings / Solar Productivity Compatibility Mod

by Samario

Does exactly what it says on the tin

1 year, 6 months ago
2.0
42

Weapon Range Colour Changer

by Samario

Allows the end user to change the colour of certain visualization ranges (turrets, etc.)

Tweaks
13 days ago
2.0 - 2.1
28

They're called LAND Mines

by Samario

That's dumb. Why would you allow that?

Content
1 year, 10 months ago
2.0
26
Combat

Trigger Techs Jumping the Gun

by Samario

A simple mod that's built just to show trigger techs entering the tech tree too early. Please ignore.

10 months ago
2.0
23

Essential Tech Redefiner

by Samario

Overwrites the "essential" flag on all techs to bring modded SA playthroughs' essential tech trees closer to vanilla.

Tweaks
8 months ago
2.0
14