Mods introducing new content into the game.
Unlocks elevated rails earlier. Also allows unlocking cliff explosives earlier, and building ocean rail supports on Fulgora without having to go to Vulcanus.
Small changes concerning balance, gameplay, or graphics.
Adds flash freezing technology to allow stockpiling or shipping of perishable items.
Mods introducing new content into the game.
Large total conversion mods.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex. Now standalone for 2.0.
Mods introducing new content into the game.
Mods introducing new content into the game.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Introduces a (slightly) more realistic fusion fuel cycle, which also needs help from fission reactors.
Mods introducing new content into the game.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates unambigious specialized rocket parts so that processing units, low density structure, and rocket fuel can be easily loaded as cargo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.