The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource stricken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines. supports all BZ mods, K2 and SE
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Made this cheaty mod for my py run. but works with any modpack really. Make Electronics free.
Small changes concerning balance, gameplay, or graphics.
This mods allows access to trains/signals/stations earlier/cheaper in a playthrough.
Small changes concerning balance, gameplay, or graphics.
Adds the icon of Electricity to a useable icon for clusterio web page
Small changes concerning balance, gameplay, or graphics.
This mod adds hydrolox (liquid hydrogen and liquid oxygen) as rocket fuel, for ground-based rockets. Modded to not use Space Age or make thruster/oxidizer fluids
Mods introducing new content into the game.
Forked from FiniteSomeReactorUpdated by CaitSith2 & Dunlace, Adds a low UPS cost replacement for Power generation Nuclear Tier, Rocket fuel tier and Coal burner tier
Mods introducing new content into the game.
2.1 Fork of energy combinator from Vindust which is a Fork of PowerCombinator by Peter Meter, updated to 2.0 Quality ignored. Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network.
2.1 Fork of Space Exploration Integration: Productivity Technologies by DFOXpro, Adds the Space Age infinite productivity technologies into Space Exploration, and add some extra techs fo SE.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.