Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Mark ore for deconstruction and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
Biters have additional behaviors and get continuously stronger, scaling evolution to effectively infinity. How long can you survive?
Your base is an extradimensional tank. Staying still is dangerous. Nothing will stop you.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.