Mods introducing new content into the game.
Feeling alone on Fulgora? Not anymore... This mod adds enemies on Fulgora
Mods introducing new content into the game.
Changes k2-wind-turbine stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.
Mods introducing new content into the game.
When a player is killed, the body may be abducted by the enemy and taken to somewhere else.
Mods introducing new content into the game.
Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
Scenarios, maps, and puzzles.
Grenades explode some seconds after hitting the ground. Each player can set how long with personal mods setting.
Small changes concerning balance, gameplay, or graphics.
This is a story driven mod, like a campaign with lots of challenges, now enhanced with Space Exploration. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you were hired for?
DEPRECATED. >>Features incorporated to the base ArmouredBiters mod, but remember to change mod options to enable the spawner<< Thanks CybranM for the invitation to colaborate on his awesome mod This mod adds a separate nest for the armoured biters mod. Also, it sets the autoplace configuration so those biters will only spawn on wet areas.
Mods introducing new content into the game.
This mod is deprectated. Use this instead: https://mods.factorio.com/mod/planetorio_expansion_planets
Mods introducing new content into the game.
This mod is deprectated. Use this insted: https://mods.factorio.com/mod/planetorio_expansion_planets
Mods introducing new content into the game.
This mod is deprectated. Use this instead: https://mods.factorio.com/mod/planetorio_expansion_planets
Mods introducing new content into the game.