|License:||CC BY-NC-ND 4.0|
|Created:||2 months ago|
|Latest Version:||0.18.27 (11 days ago)|
|Factorio version:||0.17 - 0.18|
You will have to claim for territory in this planet! Each terrain lot has a price you have to pay in items (click the upper coin button tho check the price)
You can't build on territory you haven't claimed! By default, you also can't stay on unclaimed territory, or you will take damage after some time. You can change this on mod options. Configure terrain sizes and many other mod settings for your taste.
NOTE: Only use this mod to a new game. Do NOT add it to an existing saved game
How it works: The mod will create territory prices in items based on your current technology tree. So it will never require an item you are not able to craft yet. BUT you have to plan technology and territory advancing very carefully, because if you reaserch Oil processing, for eg, without having a territory with oil to extract, that same territory or others may require a intem based on oil, like, sulfur, to be claimed.
As you progress in your game, new craftable items will be part of the prices table. The far you go, more expensive the terrain will be. Also, terrains will be more expensive if there are resources, while the presence of water makes it cheaper.
And because you can't build on unclaimed territory, fighting biters will be much harder. You will have a real challenge here.
-Other mods that create different team forces and starting locations (tested with "Teamcoop" mod)
This mod can be combined with my other mod "Team competition", for team based play style. It also adds anothe game mode there.
Check the mod in action with Xterminator Mod Spotligh