You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.
Mods introducing new content into the game.
Version: 2.0.3
Date: 2025-01-20
Bugfix:
- Fixed a crash when using mod option "money only"
Version: 2.0.2
Date: 2024-12-10
Bugfix:
- Fixed a crash when requesting items from logistics
- Equipped items are not considered in player iventory when paying
Version: 2.0.1
Date: 2024-12-08
Changes:
- Will not require barrels anymore
- More free space on starting location
Version: 2.0.0
Date: 2024-10-19
Changes:
- Ported to factorio 2.0
Version: 1.2.3
Date: 27. 05. 2024
Changes:
- Invading vehicles will also take damage
- Reduced time to start taking damage on unclaimed territory
- Added some new functions to remote interface
Compatibility:
- Made compatible with Better Victory Screen mod
Version: 1.2.2
Date: 10. 05. 2023
Bugfix:
- Fixed missing initial certificates
Version: 1.2.1
Date: 09. 05. 2023
Compatibility:
- Made compatible with Exotic Industries
Version: 1.2.0
Date: 22. 03. 2023
Changes:
- Added a blacklist editor. Admins can open it with the command: /tc-blacklist
Version: 1.1.2
Date: 21. 03. 2023
Changes:
- Blacklisted rocks and trees from Krastorio2
Version: 1.1.1
Date: 21. 03. 2023
Bugfix:
- Fixed a reported crash on load
Version: 1.1.0
Date: 05. 02. 2023
Compatibility:
- Made compatible with Industrial Revolution 3
Changes:
- Better coin icon (by snouz)
- Show icon above the player who clicks buy
Version: 1.0.36
Bugfix:
- Fixed a reported crash with RPG mod
Version: 1.0.35
Bugfix:
- Fixed a crash with the personal logistic request button on a territory
Version: 1.0.34
Localization:
- Added localization strings for russion, thanks to Gelion17
Version: 1.0.33
Changes:
- Added remotes to add/remove items on a blacklist. Items on this list will not be used on pricing routine
Version: 1.0.32
Changes:
- Updated for game version 1.1
Version: 0.18.31
Bugfix:
- Territory dispute will not consider enemy ghosts on cleared area
Version: 0.18.30
Bugfix:
- Fixed removing seller chest would give you an iron chest
Version: 0.18.29
Bugfix:
- Really fixed a problem on claiming terrain with more then one certificate on hand
Changes:
- New mod option: Enable Money Only: If enabled, you will have to sell items on a chest to earn money. Territories are claimed with money only.
Version: 0.18.28
Compatibility:
- Made compatible with game version 0.18.13
Bugfix:
- Fixed a problem on claiming terrain with more then one certificate on hand
Version: 0.18.27
Bugfix:
- Fixed a problem with coins on terrain prices
Changes:
- Changed icon added to map tag to replace the coin for a red square
- Added maps tags with prices after this version will be removed when you claim its territory
Version: 0.18.26
Bugfix:
- New attempt to fix a reported crash
Version: 0.18.24
Bugfix:
- Fixed a crash if the mod was added in a loaded game
Changes:
- Map tags are now added in the center of the territory
- Reworked pricing routine
- Added set_require_coins remote routine, so other mods may require coins for terrain claiming
Compatibility:
- Added compatibility with beltlayer mod (valid for new games only)
Version: 0.18.23
Changes:
- Damage for invading player is now much more scalable each explosion. Now I hope you die even with shields ;)
- The button to request items from logistics will now use free slots only.
Version: 0.18.22
Bugfix:
- Fixed some of the new remote routines added in the previous versions
Changes:
- Added Property Certificate item and mod option: player can start with this certificate (2 by default) to claim a territory for free.
- Price frame is not rebuilt everytime. This could help on clicking button delay
Version: 0.18.21
Changes:
- Added more interfaces for other mods
- XP given to RPGSystem mod is now based on terrain price
Version: 0.18.20
Release:
- v18 release
Version: 0.0.20
Bugfix:
- Fixed a problem with new mod option to do not reduce terrain cost because of water, if terrain size=1
Version: 0.0.19
Changes:
- Added button for the player to request itens from logistics
- Changed default max list size option to 4 and reduced minimal to 2
- Reduced minimal free territory size option from 1 to 0
- Added option to do not reduce terrain cost because of water
Version: 0.0.18
Changes:
- Terrain prices will check if a recipe is hidden from player force
Version: 0.0.17
Changes:
- Added remote command to clear territories from a force
Version: 0.0.16
Changes:
- Water only territories will not be charged
- Removed some weird vanilla items from prices list, like the airplane and rocket part
Version: 0.0.15
Changes:
- Added a function to reset all territories, if the user changes territory size mod option for a saved game.
- Changed visual effects for invading player damage.
Version: 0.0.14
Compatibility:
- Added some bobs / angels items to pricing table
Version: 0.0.13
Changes:
- Added territory claim dispute: To claim a land form another force, you have to clean the area (no structures from the owner), and pay 10x the normal cost, and then defend the area for 5 minutes (this time is a mod option).
- Added a protection for the case of another mod disables a known recipe: this can cause a reset on terrain prices
Bugfix:
- Fixed known forces spawn locations information begin lost for initial free area
Version: 0.0.12
Bugfix:
- Building neutral entities like wood chest and the car is always allowed
Changes:
- Claim a territory will give XP if RPGSystem is installed
- Raised terrain prices if oil is present
Version: 0.0.11
Changes:
- Terrain pricing routine will now consider stack values.
- Terrain prices will only reset if you remove modded items from your saved game.
- Prices will be different for each faction (considering distance from starting location)
- Added distance cost multiplier mod option
- The info button on prices panel will now add a map tag with the terrain price
Compatibility:
- Added sand and glass prices (from Space Exploration mod)
Version: 0.0.10
Bugfix:
- Changed cost routine to avoid game freezing with other mods.
Version: 0.0.9
Changes:
- Added multiple team forces support: you can now use with other mods that divide players into different forces and starting locations.
- Default territory size reduced to 3 chunks
- Added explosion effect to invading player damage
Version: 0.0.8
Bugfix:
- Fixed "invading damage" not stoping after you return to a claimed land
- Fixed a crash with ghosts on unclaimed territory
- Removed forced initial free area
Version: 0.0.7
Changes:
- Added mod option for changing territory size. DO NOT change this for an existing saved game!
- New pricing formula, considering territory size, distance, ores, water.
- Moving from an unclaimed territory to another one with price panel opened will update it
Version: 0.0.6
Bugfix:
- Fixed some item names printed on price list
Version: 0.0.5
Bugfix:
- If other mods are removed, added or updated in a saved game, all current territory prices will be reset, to avoid crashing.
Version: 0.0.4
Bugfix:
- Removed forgotten debug text
Version: 0.0.3
Compatibility:
- Added compatibility with Industrial Revolution mod
Version: 0.0.2
Changes:
- Added mod options for initial free area size and other cost configurations
- Raised basic terrain cost
- Added print message for the player that tries to buy a land without required materials
Version: 0.0.1
Date: 06.12.2019
Info:
- Initial release