Territory Claim


You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.

Content
11 months ago
0.17 - 1.1
1.30K
Environment

Changelog

Version: 1.2.2
Date: 10. 05. 2023
  Bugfix:
    - Fixed missing initial certificates
Version: 1.2.1
Date: 09. 05. 2023
  Compatibility:
    - Made compatible with Exotic Industries
Version: 1.2.0
Date: 22. 03. 2023
  Changes:
    - Added a blacklist editor. Admins can open it with the command: /tc-blacklist
Version: 1.1.2
Date: 21. 03. 2023
  Changes:
    - Blacklisted rocks and trees from Krastorio2
Version: 1.1.1
Date: 21. 03. 2023
  Bugfix:
    - Fixed a reported crash on load
Version: 1.1.0
Date: 05. 02. 2023
  Compatibility:
    - Made compatible with Industrial Revolution 3
  Changes:
    - Better coin icon (by snouz)
    - Show icon above the player who clicks buy
Version: 1.0.36
  Bugfix:
    - Fixed a reported crash with RPG mod
Version: 1.0.35
  Bugfix:
    - Fixed a crash with the personal logistic request button on a territory
Version: 1.0.34
  Localization:
    - Added localization strings for russion, thanks to Gelion17
Version: 1.0.33
  Changes:
    - Added remotes to add/remove items on a blacklist. Items on this list will not be used on pricing routine
Version: 1.0.32
  Changes:
    - Updated for game version 1.1
Version: 0.18.31
  Bugfix:
    - Territory dispute will not consider enemy ghosts on cleared area
Version: 0.18.30
  Bugfix:
    - Fixed removing seller chest would give you an iron chest
Version: 0.18.29
  Bugfix:
    - Really fixed a problem on claiming terrain with more then one certificate on hand
  Changes:
    - New mod option: Enable Money Only: If enabled, you will have to sell items on a chest to earn money. Territories are claimed with money only.
Version: 0.18.28
  Compatibility:
    - Made compatible with game version 0.18.13
  Bugfix:
    - Fixed a problem on claiming terrain with more then one certificate on hand
Version: 0.18.27
  Bugfix:
    - Fixed a problem with coins on terrain prices
  Changes:
    - Changed icon added to map tag to replace the coin for a red square
    - Added maps tags with prices after this version will be removed when you claim its territory
Version: 0.18.26
  Bugfix:
    - New attempt to fix a reported crash
Version: 0.18.24
  Bugfix:
    - Fixed a crash if the mod was added in a loaded game
  Changes:
    - Map tags are now added in the center of the territory
    - Reworked pricing routine
    - Added set_require_coins remote routine, so other mods may require coins for terrain claiming 
  Compatibility:
    - Added compatibility with beltlayer mod (valid for new games only)
Version: 0.18.23
  Changes:
    - Damage for invading player is now much more scalable each explosion. Now I hope you die even with shields ;)
    - The button to request items from logistics will now use free slots only.
Version: 0.18.22
  Bugfix:
    - Fixed some of the new remote routines added in the previous versions
  Changes:
    - Added Property Certificate item and mod option: player can start with this certificate (2 by default) to claim a territory for free.
    - Price frame is not rebuilt everytime. This could help on clicking button delay
Version: 0.18.21
  Changes:
    - Added more interfaces for other mods
    - XP given to RPGSystem mod is now based on terrain price
Version: 0.18.20
  Release:
    - v18 release
Version: 0.0.20
  Bugfix:
    - Fixed a problem with new mod option to do not reduce terrain cost because of water, if terrain size=1
Version: 0.0.19
  Changes:
    - Added button for the player to request itens from logistics
    - Changed default max list size option to 4 and reduced minimal to 2
    - Reduced minimal free territory size option from 1 to 0
    - Added option to do not reduce terrain cost because of water
Version: 0.0.18
  Changes:
    - Terrain prices will check if a recipe is hidden from player force
Version: 0.0.17
  Changes:
    - Added remote command to clear territories from a force
Version: 0.0.16
  Changes:
    - Water only territories will not be charged
    - Removed some weird vanilla items from prices list, like the airplane and rocket part
Version: 0.0.15
  Changes:
    - Added a function to reset all territories, if the user changes territory size mod option for a saved game.
    - Changed visual effects for invading player damage.
Version: 0.0.14
  Compatibility:
    - Added some bobs / angels items to pricing table
Version: 0.0.13
  Changes:
    - Added territory claim dispute: To claim a land form another force, you have to clean the area (no structures from the owner), and pay 10x the normal cost, and then defend the area for 5 minutes (this time is a mod option).
    - Added a protection for the case of another mod disables a known recipe: this can cause a reset on terrain prices
  Bugfix:
    - Fixed known forces spawn locations information begin lost for initial free area
Version: 0.0.12
  Bugfix:
    - Building neutral entities like wood chest and the car is always allowed
  Changes:
    - Claim a territory will give XP if RPGSystem is installed
    - Raised terrain prices if oil is present
Version: 0.0.11
  Changes:
    - Terrain pricing routine will now consider stack values.
    - Terrain prices will only reset if you remove modded items from your saved game.
    - Prices will be different for each faction (considering distance from starting location)
    - Added distance cost multiplier mod option
    - The info button on prices panel will now add a map tag with the terrain price
  Compatibility:
    - Added sand and glass prices (from Space Exploration mod)
Version: 0.0.10
  Bugfix:
    - Changed cost routine to avoid game freezing with other mods.
Version: 0.0.9
  Changes:
    - Added multiple team forces support: you can now use with other mods that divide players into different forces and starting locations.
    - Default territory size reduced to 3 chunks
    - Added explosion effect to invading player damage
Version: 0.0.8
  Bugfix:
    - Fixed "invading damage" not stoping after you return to a claimed land
    - Fixed a crash with ghosts on unclaimed territory
    - Removed forced initial free area
Version: 0.0.7
  Changes:
    - Added mod option for changing territory size. DO NOT change this for an existing saved game!
    - New pricing formula, considering territory size, distance, ores, water.
    - Moving from an unclaimed territory to another one with price panel opened will update it
Version: 0.0.6
  Bugfix:
    - Fixed some item names printed on price list
Version: 0.0.5
  Bugfix:
    - If other mods are removed, added or updated in a saved game, all current territory prices will be reset, to avoid crashing.
Version: 0.0.4
  Bugfix:
    - Removed forgotten debug text
Version: 0.0.3
  Compatibility:
    - Added compatibility with Industrial Revolution mod
Version: 0.0.2
  Changes:
    - Added mod options for initial free area size and other cost configurations
    - Raised basic terrain cost
    - Added print message for the player that tries to buy a land without required materials
Version: 0.0.1
Date: 06.12.2019
  Info:
    - Initial release