ATTENTION: This is a story driven mod, and shall be played from a NEW GAME. Do NOT add it to an existing game.
Check the new MSI 2 here: https://mods.factorio.com/mod/Mining-Space-Industries-II
About Space Exploration compatibility
The new SE has changed a lot since my development here. The way it deals with surfaces now, alowing players to delete it, breaks everything here... I dont know how to work around this problem yet... probably this is the cause of theses crashes. So avoid deleting surfaces, specially if there are missions on it. Use the trim instead.
Also, the new MSI-II mod has much better compatibility with Space Exploration.
Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. All technology and tools were lost. This mod will add some missions to the players. First, you will have to find the parts of the shipwrecks where important technologies were stored. Then you will need to rescue one the space ship survivors, an important scientist. His knowledge in nuclear power will be required in the laboratories. And after you reestablish contact with the space fleet, you will receive the real mission on this planet: extract a lot of riches and send them out to space!
-This mod will create some spaceship wreck scattered in the planet surface in random locations. The players will have to find them all, for rescuing important content to unlock 3 main technologies (flying, nuclear power and rocket silo). You will need to put these parts to one of your laboratories.
-3 new radar technologies may help you find the shipwrecks, but they are expensive. Maybe it is better to find them by yourself!
-After researching the rocket silo, you will receive the main mission goal: extract and deliver heavy cargo riches from the planet. The game will choose some tons of these riches: steel, copper, petroleum, heavy-oil, light-oil, gas, lubricant, sulfuric-acid or uranium and much more. Each cargo of these will require a large amount of ores or liquids.
- The game will only be completed after you deliver all requested cargos, sending then to space with several rocket launches.
-And there is one more thing: MSi will define the better and most profitable route for these cargos. You will be required to build the silo in a specific location. Building it elsewhere will not be allowed. You will need to create an efficient train logistic to the rocket silo, as it will be so far away from your base.
-MSI is designed to be played with biters, so If you dont play with then, MSI probably is not for you.
-Some machines have a risk of explosion. When a malfunction happen, fix it in time or it will probably explode! To fix , you will need to provide some random material shown in a requester chest. If you don't like these challenges, reduce the risk % in mod options
-You better to invest in militarary techonlogies. You may find some unusual challenges here.
=>Mod recommendations to add:
- Rocket Silo Construction: this extra effort to construct will make the rocket missions much more realistics.
- Space Exploration -> great mod that enhances the game to its full potential. Now MSI will add some quests in other planets and in the space station.
- Portals mod: one of the secondary missions is based on building the portal gun.
- Omega Drill: another secondary quest, to unlock its techonology.
- Science Droids: explore the planet to find these helpfull science robots.