Mining Space Industries deprecated


This is a story driven mod, like a campaign with lots of challenges, now enhanced with Space Exploration. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you were hired for?

3 years ago
0.15 - 1.1
75

Changelog

Version: 1.1.1
  Changes:
    - Disabled planet restrictions on SE
  Bugfixes:
    - Trying to fix some other reported crashes when playing space exploration
Version: 1.1.0
  Changes:
    - Updated for game version 1.1 (now requires a new legacy mod: "factorio-crash-site")
  Bugfixes:
    - Trying to fix some of the reported crashes when playing space exploration
Version: 1.0.95
  Compatibility:
    - Made compatible with SE version 0.4
Version: 1.0.94
  Bugfixes:
    - Fixed a reported crash related to the test chamber technology
Version: 1.0.93
  Bugfixes:
    - Fixed a HAL9000 vulnerability technology ingredients
Version: 1.0.92
  Bugfixes:
    - Added some power poles to starting items
    - Added zooming to cameras
    - Added surface to most gps tags
Version: 0.18.91
  Bugfixes:
    - Fixed a crash on load with Space Exploration
Version: 0.18.90
  Changes:
    - Changed space probe science result if space exploration is installed
Version: 0.18.89
  Changes:
    - Adjusted some things for better compatibility with Space Exploration / Krastorio2
Version: 0.18.88
  Changes:
    - Fixed compatibility with the new Space Exploration
Version: 0.18.87
  Changes:
    - Made compatible with game version 18.25
Version: 0.18.86
  Changes:
    - Logistic Pack Technology is unlocked if krastorio 2 is installed
    - Removed damages on crash starting sequence (falling plates)
  Locale:
    - Added Russian localization file, thanks to GuardTower
Version: 0.18.85
  Bugfixes:
    - Fixed initial generator was a huge infinite energy source. Reduced its power genetation
Version: 0.18.84
  Release:
    - v18 release
  Changes:
    - Changed rocket silo mission progress to be compatible with angels mods. Is was not advancing
Version: 0.17.82
  Changes:
    - Fixed Freeman and GlaDOS' assemblers so they stop working if placed on the wrong place
    - Added description to the doubled recipes, to make it clear where to assemble it
    - Raised the max distance (from 50 to 60) where these special assemblers can work
Version: 0.17.81
  Changes:
    - Freeman and GlaDOS assemblers do not burn anymore
Version: 0.17.80
  Bugfixes:
    - Fixed a bug that could happen with rocket-silo technology mission
Version: 0.17.79
  Bugfixes:
    - Fixed laboratory technology was unlocking wrong recipes
  Changes:
    - Made compatible with "AAI-Industry" mod
    - Added incompatibility flag with "Industrial Revolution" and "Warptorio2" mods
    - Removed bot explosions near Freeman's shipwreck
Version: 0.17.78
  Bugfixes:
    - Fixed a reported crash
Version: 0.17.77
  Changes:
    - Reworked starting landing crash events, with new early missions
    - Added 2 initial science droids to the crash capsule, if "Science droids" mod is installed
Version: 0.17.76
  Changes:
    - Added RPGSystem mod optional dependency
    - Added RPGSystem new potions to some missions loot
  Bugfixes:
    - Removed a left debug text
Version: 0.17.75
  Changes:
    - Worms invasions will respect current evolution factor
    - New technology to allow logistic robots to deliver the items required for fixing exploding entities
    - Fixed HAL9000 was not applying its madness in some space surfaces
Version: 0.17.74
  Bugfixes:
    - Fixed two boss missions that could not be fired sometimes
  Changes:
    - Changed MSI Lab color
Version: 0.17.73
  Bugfixes:
    - Fixed a late hidden tech that was disappearing after enabled
  Changes:
    - Added a mod option: Players can't built near enemy bases, by default.
Version: 0.17.72
  Changes:
    - Fixed a small bug in enemy attack waves and reduced its max numbers
Version: 0.17.71
  Bugfixes:
    - Fixed a reported desync problem
Version: 0.17.70
  Changes:
    - Space Probe now scans surface temperature
    - Some changes to the spawning of rare minerals on late missions
    - Medium and small initial ship pieces are now minable
Version: 0.17.69
  Changes:
    - Changed bonus to bludaz modules
    - Raised monolith price cost
    - Tier 7 modules recipes will require special minerals
Version: 0.17.68
  Bugfixes:
    - Fixed 'Space Probe' english localization string
  Changes:
    - Added new remote calls to space exploration, to get planet icons and others stats. This can probably fix incompatibility with other mods that also creates surfaces.
    - New SE modules tiers will require progress on HAL-9000 missions and techonologies
Version: 0.17.67
  Changes:
    - When a space probe is sent, current status of the planet will be printed in the chat
  Bugfixes:
    - Fixed Space Probe launch was not probing the correct surface
    - Fixed the EMP Bomb launch mission
    - Fixed on load error if mod Portals is not installed
    - Fixed a crash when all probes where sent in a specific mission
Version: 0.17.66
  Changes:
    - Mission to bomb HAL-9000 now requires only one EMP bomb. Choose the best of the 3 planets with special minerals.
    - Technologies to reduce explosion risk and portal invasions pushed a little further.
Version: 0.17.65
  Changes:
    - Changed the recipe to reduce ingredients of EMP Bombs on the HAL-9000 mission
    - Added one more mission to the main events (Monolith), and new special modules
Version: 0.17.64
  Changes:
    - Changed some HAL-9000 technologies 
  Bugfixes:
    - Fixed reactor explosion effect
    - Fixed the routine that places HAL-9000 on the first surface, that could freeze the game if in Asteroid Belt(SE)
Version: 0.17.63
  Bugfixes:
    - Fixed early missions not advancing (again)
Version: 0.17.62
  Bugfixes:
    - Fixed HAL9000 getting mad one step earlier than it should
Version: 0.17.61
  Bugfixes:
    - Fixed a reported crash
    - Added routine to drop on the floor an unique MSI item if in a corpse that expires
  Changes:
    - Added better image resolution for the latest Hal-9000 related technologies
Version: 0.17.60
  Bugfixes:
    - Fixed a mission event that was not happening
Version: 0.17.59
  Changes:
    - Space probes can now probe planets with no aliens too
    - Added the second part of "HAL-9000 gets mad" mission, with its specific itens, recipes and techonologies
Version: 0.17.58
  Bugfixes:
    - Fixed a technology load error if SE is not installed
Version: 0.17.57
  Bugfixes:
    - Fixed an early mission message loop
Version: 0.17.56
  Bugfixes:
    - Fixed a broken mission
Version: 0.17.55
  Changes:
    - Changed last added mission to require 8 space probes
    - New mission: HAL-9000 gets mad on SE! (first part)
    - Added a mission technology dependency to the SE SpaceShip
    - Space Probe recipe changed
    - Raised a bit the chance of a planet have a special effect
    - Changed some LogBook icons
Version: 0.17.54
  Changes:
    - New mission: launch 6 space probes to 6 different planets/moons with Space Exploration
Version: 0.17.52
  Bugfixes:
    - Fixed a crash with rocket launch
Version: 0.17.51
  Bugfixes:
    - Fixed a crash with Space Exploration Starmap
    - Added missing localization string
  Changes:
    - Every rocket launched has a change of calling alien attacks
  Features:
    - Adde high technology to allow interplanetary travel with the Portal gun
Version: 0.17.50
  Bugfixes:
    - Fixed HAL-9000 rescue quest not starting.
  Changes:
    - Force the game to return ingredients when recipe change (this prevents GlaDOS/Freeman and other itens to be lost)
Version: 0.17.49
  Bugfixes:
    - Fixed enemy factions bug in nauvis with Space Exploration mod
Version: 0.17.48
  Bugfixes:
    - Fixed a crash
Version: 0.17.46
  Changes:
    - New possible event to Space Exploration planets: mixed ores
    - Better text for space probe info in mission log
Version: 0.17.45
  Changes:
    - Techonologies for the double chip production must be assembled near shipwrecks, and in a new assembler.
    - Smoke Boss may return in other Space Exploration planets.
    - Some timed ship wreck missions will require a player nearby to advance.
  Bugfixes:
    - Fixed some mission especial position routines, that could cause the game to freeze.
Version: 0.17.43
  Changes:
    - Double advanced circuits cannot be crafted on hand.
  Bugfixes:
    - Fixed another crash
Version: 0.17.42
  Changes:
    - Added some effects to Space Exploration planets. 
    - Changes the "HAL-9000 science" technology requirements
  Bugfixes:
    - Fixed another crash
Version: 0.17.40
  Bugfixes:
    - Fixed a reported crash
Version: 0.17.39
  Changes:
    - New mission added new technology and item Space Probe, to be sent in a rocket
    - HAL-9000 is not sent in rocket anymore
Version: 0.17.38
  Bugfixes:
    - Fixed ship wreck distances
Version: 0.17.37
  Changes:
    - Reworked the location on where the spaceship wreck falls
Version: 0.17.36
  Bugfixes:
    - Fixed a crash
Version: 0.17.35
  Bugfixes:
    - Fixed a load error
Version: 0.17.34
  Changes:
    - Redefined Mission Control Panel
    - Added better cameras on points of interest. Clickin a camera view will show map coordinates.
    - New panel for accomplished mission entries
    - New Lab for GlaDOS, Freeman and HAL-9000. They don't enter in the normal labs.
    - The Giant Fire Worm Boss is now optional.
    - many other small changes
  Compatibility:
    - Made compatible with Space Exploration mod: the mission sequence is changed a bit when it is present. Each planet may have its own alien force. Expect more to come.
Version: 0.17.33
  Changes:
    - Made compatible with game version 0.17.35
Version: 0.17.32
  Features:
    - Made compatible with "Rocket-Silo Construction" mod
Version: 0.17.31
  Changes:
    - Updated to game version 0.17.23
Version: 0.17.30
  Changes:
    - Changed some recipes to be compatible with other mods
Version: 0.17.29
  Changes:
    - Updated to game version 0.17.12
Version: 0.17.28
  Changes:
    - Worm Boss appears a little later
  Bugfixes:
    - Rocket launch crash fix
Version: 0.17.27
  Bugfixes:
    - Fixed Worm Boss crash
Version: 0.17.26
  Changes:
    - Removed optional dependency on NE
    - Changed the Boss Worm attacks to the new fire stream
Version: 0.17.25
  Bugfixes:
    - Fixed crash with Bob's Warfare
Version: 0.17.24
  Info:
    - Updated to Factorio 0.17
  Changes:
    - Freeman can research his crowbar (faster than steel axe)
  Locale:
    - English
    - Brazilian Portuguese
Version: 0.16.23
  Changes:
    - Reduced Atomic Bomb Cargo size
    - Tweaked Giant Worm boss attacks, resistances and HP
Version: 0.16.22
  Changes:
    - Made Giant Worm boss shoot less
  Bugfixes:
    - Fixed an English localization string (mission text)
Version: 0.16.21
  Bugfixes:
    - Fixed another crash
Version: 0.16.20
  Bugfixes:
    - Fixed a crash when Maximize technologies are researched
Version: 0.16.19
  Bugfixes:
    - Fixed a reported crash
Version: 0.16.18
  Changes:
    - Removed the GUI option to not show minicameras that was crashing sometimes
    - Cameras will always popup
Version: 0.16.17
  Bugfixes:
    - GUI error fix
Version: 0.16.16
  Features:
    - New enemy boss added
    - New techonologies and recipes to maximize production of advanced circuits and modules
  Changes:
    - Some GUI changes, including small cameras to show special events locations
Version: 0.16.15
  Changes:
    - Changed the initial shipwreck battery to be visible
    - More initial items in a new game and some technologies tweaks
Version: 0.16.14
  Changes:
    - One of the initial shipwrecks can now provide some energy (new games only) and will not pulse shock
  Bugfixes:
    - Fixed the technology reset problem when called by other mods' updates
Version: 0.16.13
  Changes:
    - Better items found in machines and military shipwrecks (they will not fall on water)
Version: 0.16.11
  Changes:
    - New recipes for Gordon Freeman
    - GlaDOS can be assembled as a unique construction robot
    - All rocket cargo deliveries now give 300 space science packs each
Version: 0.16.10
  Features:
    - New side quest: Freeman may research a place where it is possible to double the production of Processing Units
Version: 0.16.9
  Changes:
    - Integration with RPGSystem mod (quests will give xp)
    - Added sounds to Alerto for repair events
Version: 0.16.7
  Features:
    - New secondary quest for Omega Drill mod
  Changes:
    - Rescuing Freeman and HAL now requires tools and some time in the shipwreck
    - Changed technology prototypes for better compatibility
    - Added option to remove oil from starting area
Version: 0.16.6
  Bugfixes:
    - Fixed some bugs
Version: 0.16.5
  Bugfixes:
    - Fixed some bugs
Version: 0.16.4
  Bugfixes:
    - Fixed some bugs
Version: 0.16.3
  Bugfixes:
    - Fixed some bugs
Version: 0.16.2
  Bugfixes:
    - Fixed some bugs
Version: 0.16.1
  Info:
    - Updated to Factorio 0.16
  Features:
    - New artillery cargo for final mission requests
  Changes:
    - Some minor changes
  Locale:
    - English
    - Brazilian Portuguese
Version: 0.15.13
  Features:
    - Added new main mission after rescuing Gordon: kill a giant beast that is darkening the sky
Version: 0.15.12
  Features:
    - New early quest
  Changes:
    - Einstein replaced with Gordon Freeman
    - Added risk of alien invasion on open portals (and techonologies to avoid this)
    - Portal-gun recipe changed to be made in blue assembler
    - Recipes of rocket cargos now require containers
  Bugfixes:
    - Fixed several bugs
Version: 0.15.7
  Features:
    - Added secondary missions and technology jobs for GlaDOS, Gordon and HAL-9000
  Changes:
    - Added support for player tags
  Locale:
    - English
    - Brazilian Portuguese