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Mods introducing new content into the game.
Provides Corrundum with a custom rocket recipe, then removes rocket fuel.
Mods introducing new content into the game.
A large machine with more module slots, and a small amount of productivity. Crafts buildings.
Mods introducing new content into the game.
Set ups item weights, wagon and stack sizes to make it required to box items for long distance transportation
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Mods introducing new content into the game.
The planet is now so inhospitable, that landing is no longer feasible. Conquer the planet remotely.
Mods introducing new content into the game.
Adds some of the recipes from the Hydro Plant to the Chemical Plant so you can skip dealing with 4 additional byproducts (the additional qualities) when you still just trying to set up your factory.
Small changes concerning balance, gameplay, or graphics.
A library to provide a behavior for a magnetic storm surface property. Includes a set of defaults that can be reused.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a lab with a second research queue, together with a system to support multiple labs with separate queues.
Mods introducing new content into the game.
Adds an asteroid belt, dividing the solar system into inner planets, and the outer planets. Inner planets are Nauvis, Vulcanus, Fulgora, Gleba (Mods: Castra, Rubia, Moshine, Igrys, Corrundum). Outer planets are Aquillo, (Mods: Tenebris, Cubium, Secretas & Frozeta, Paracelsin). The edges of the belt are very resource rich. Traveling throuht the belt is a short but difficult trip, required either a well armed and armored vessel or one that can moderate it's speed.
Mods introducing new content into the game.
Experimental overhaul mod build on top of Freight Forwarding.
Large total conversion mods.