Alternative intermediates


A small recipe overhaul to make sore recipes more flexible, interesting or complicated if needed. Space age ready.

Content
7 hours ago
2.1
14
Manufacturing
Owner:
Frontrider
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
4 days ago
Latest Version:
1.4.1 (7 hours ago)
Factorio version:
2.1
Downloaded by:
14 users

The goal is NOT to throw in half a billion useless items just to blow up the number of machines you need for every recipe.

Adds a few extra intermediates to key products to make them a little bit more complicated or interesting as needed.
The original concept was to take the ideas of the green circuit recipe from krastorio/AAI industries, but was expanded to include changes to inserters and assembling machines as well.
I tried not to add an intermediate for the sake of adding one, the complexity is still kept under wraps. Still messes with your ratios.

Has an extensive list of settings, so you can toggle it between the "relatively simple" and "key items have at least one extra processing step".
Whenever multiple materials can make the same item, it tries to be balanced for how accessible said item is.

Fully compatible with space age, and should not break planet mods. It also does not transmute materials via recycling.

Assets by Malcolm Riley and Kirazy (included with a matching mit license)
http://github.com/malcolmriley/unused-renders
https://mods.factorio.com/mod/reskins-assets-bobs

All custom assets by PoggerFoxy