Water is not infinite


Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain

Overhaul
5 days ago
2.0
785
Environment Fluids Power

g Compatibility with Diurnal Dynamics?

18 days ago
(updated 18 days ago)

Hello Valertron!

Is the newest update with rain and time cycle compatible with https://mods.factorio.com/mod/diurnal-dynamics ? I'm using the mod for configuring day/night cycle on various planets and very dark nights which improves the mood.
I like the rain and the impact it has on solar farms. But I would like to keep DD to have the upper hand in day/night cycle settings. Is it compatible? Is it possible to just keep the rain mechanics from your mod and let DD control the rest?

Also when I think about it... mod https://mods.factorio.com/mod/visible-pollutants impacts solar power based on pollution coverage. I think it won't be compatible aswell, right?

18 days ago
(updated 18 days ago)

with the mod Diurnal Dynamics
The Water is not infinite mod (0.9.3) caused an unrecoverable error.
Please report this error to the mod author.

Error while running event water-is-not-infinite::on_tick (ID 0)
Morning must be < dawn.
stack traceback:
[C]: in function 'newindex'
__water-is-not-infinite
/rain.lua:147: in function 'apply_rain_darkness'
water-is-not-infinite/rain.lua:331: in function 'on_tick'
water-is-not-infinite/control.lua:531: in function <water-is-not-infinite/control.lua:525>

if the parameters of the Diurnal Dynamics mod are changed

Comment out ALL calls to apply_rain_darkness:

18 days ago

Hello Valertron!

Is the newest update with rain and time cycle compatible with ...

Hello ArcadeBulls!

Yes, you're right - Water Is Not Infinite isn't compatible with DD since both modify the same parameters.

Visible Pollutants only adjusts the solar_power_multiplier to affect solar panel efficiency, so that one’s fine.

Your idea to let DD handle the day-night cycle makes sense. I'm going to stop changing these parameters.
But if I also rely on solar_power_multiplier in my mod, it would conflict with Visible Pollutants 🥲

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