Project: Toxic Wasteland (废土计划)

by zhe-yan

Dedicated to the core Factorio spirit: Automation, Logic, and Absolute 'Realism' . As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.

Overhaul
13 days ago
2.0
351
Logistics Combat Armor Mining Fluids Manufacturing Power

g progression start broken

9 days ago

water pump requires pig iron research, which requires crushing iron rock, which requires water, which requires water pump :)

11 hours ago

"Yeah, that's a nasty soft-lock loop (pump→ Iron → pump). I'm already working on a fix to decouple the water requirements for early iron processing. Expect it in the next major update!

To be honest, the project has reached a stage where I'm facing significant technical hurdles. I’m currently tackling original 3D modeling, establishing standardized testing protocols for complex logic, and managing an increasingly massive codebase.

As a solo developer, I need time to learn and practice these industry-standard workflows from scratch. This means development will shift into a longer, more deliberate cycle, but it also means the mod will become far more robust and professional moving forward. Thanks for your patience!"

New response