A Factory is optimized. Factorio evolves. Efficiency drives the former; reality shapes the latter
Large total conversion mods.
Augmented or new ways of transporting materials - belts, inserters, pipes!
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
所以说目前的功能有哪些?只有树木枯萎后释放生前吸收的污染和添加了一些复产废料?
这是我花一天时间做的初次mod大纲,主要时间还在定稿设计上了,预计完成还要一段时间,但会持续更新,兼容space-age,拓展约不少于30%的内容,并有阶段剧情引导的全新内容,目前还在写environment-science-pack的十个科技。