To start off, I'm a big fan of a lot of the technologies and some other things you've introduced with TT+. It's really handy, especially when choosing to start on a planet outside of Nauvis. :) I have a small problem though!
Namely: Shipwrecks. They contain various goodies, and by god do I love this, but my problem with these things is that despite not being flagged or marked down as your force, the 'Player' force, Biters will actively go out of their way to eat them and their multitude of rewards (and/or junk items, especially if they can spoil), thus disincentivizing the player from actually going out deep into their world/planet in search of more dense/valuable Shipwreck spawns. It's especially an annoyance for me, because I prefer playing with biters on at a scale of around 300% (more nests, more biter density, et al.) and so the only way I can actually get them to stop attacking them is by switching the Biter force in the world to specifically be peaceful. But at that point, I'm not really defending myself, thus I'm skipping out on a part of the game that I actually prefer more than the regular infrastructure/building/expanding portion of the game.
So I'm leaving this down as a General discussion, because I don't know if this is a bug of some kind, or if this is intentional, or if it should be a suggestion or something; it feels like it could be any one of the three topic choices.
TL;DR, is this behavior intentional, is there a way (or setting) to cause Biters (and by extension Gleba pentapods or any other additional enemy type that ISN'T a Demolisher, since they just have slow derailed train crash energy and there's literally no reason to mess with that) to not target or attack the Shipwreck entities that're placed around the world at all? Sometimes they might have an actual reward and I want to feel rewarded for having cleared through biter nest after spitter nest after worm tower collective to get to some of those shipwrecks, and NOT have that particular shipwreck with some Efficiency 3/Production 3 modules suddenly experience a case of non-existence (unless it was my fault by hitting it with explosives or flying spitter spray and the like) just because the Biters decided to rip it and dozens of others that haven't even been discovered on my map yet before I even get a chance to explore around for them.
I notice this primarily happens on Nauvis, but in extremely few circumstances have I observed this happening on Gleba, Vulcanus (which makes sense since they could be in the patrol path of a Demolisher and thus feels more like it's my fault for not acting to claim them sooner) and Fulgora (Robot enemies, but also I don't think they're immune to lightning strikes? I could be wrong about that.)