Tech tree plus


Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.

Content
10 days ago
2.0
2.29K
Transportation Combat Armor Mining Fluids Manufacturing Power

i [✓✓] Minable

12 days ago

Any way to make shipwrecks so they can be picked up with robots - Deconstruction Planner

11 days ago

They now should be in 1.6.3 (except Vulcanus)

In order to achieve this, all shipwrecks had their force assigned to the players one. This now makes them a target for enemies, not really a problem unless they are in a way, this also makes demolishers target them all the time, which means that on Vulcanus you would get no shipwrecks. To rectify this, all shipwrecks on Vulcanus have neutral force (demolishers won't target them (they still might destroy them when they are in a path), but won't relentlessly pursuit them to annihilate all of them). This also means that you cannot use deconstruction planner to deconstruct them on Vulcanus.

11 days ago
(updated 11 days ago)

Tested, works great, I spend most of my time on Nauvis. Maybe consider setting Fulgora to neutral force as well - The lightning destroys them from time to time.

Thank You

10 days ago

From testing I've found that the lightning on Fulgora attacks anything, even the neutral force.
From now on, the shipwrecks spawn near the fulgoran-ruin-attractor, so they are shielded from the lightning. (does not apply to already spawned ones)

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