Tech tree plus


Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.

Content
11 days ago
2.0
2.29K
Transportation Combat Armor Mining Fluids Manufacturing Power

i [✓] A qualtiy fix to items such as the advanced solar panel

27 days ago

Many items don't really get affected by quality it seems, I'd go as far as advanced solar panels aren't affected by shite. Solar efficiency doesn't matter so they are incredible on aquilo but horrid on vulcanus compared to normal solar panels, they don't scale with quality meaning they can't be upgrade for purposes such as compact space platform energy.

I wish this and other items would work with the mechanics of the dlc

25 days ago

Hello again

The advanced solar panel is one of the earliest prototypes added to the mod and as such it is very simple. So simple in fact that it is not actually a solar panel at all, but instead an "electric-energy-interface" and thus not subjected to quality (or other effects) in any way. I could try to see what can I do to make it be affected by quality and planet distance from the sun (if even possible).

As for other items, if you would be so kind to send me a list of them, so I can take a look at them and try to make them work with quality.

24 days ago

Actually looking back at it, I don't recall any other things that are or aren't changed by quality... I will have to test if things like the oil generator is or not.

21 days ago

Ok, I got it working with quality and other planets, to some degree even on space platforms.

What about you, found anything?

21 days ago

Well the generator is fine. Though I find it quite weird it's just "generator" and not like a "fluid fuel generator" or something, since "generator" is a very wide name.

The weapons also seem to work well except I think high octane rockets, since they don't display any quality changes.

Rocket defense is fucking busted with quality cause of the range but I also wish you could control it with circuits since it seems like when you started with this mod you didn't include circuit controls but then with stuff like the long range laser turret you did include it. It would be nice to have all of them. Shredder turrets also have circuit control.

Oh and the "breeding robots" recipe... Why doesn't it get modules except for efficiency? Like it doesn't get quality modules, speed modules or productivity modules meanwhile normal building bots has all 4.

21 days ago

oh and the personal advanced solar panel equipment does scale with quality but does not with solar power

16 days ago

Sorry for the wait. The fix for advanced solar panels (and equipment) is shipped with the 1.6.0 update.

They now both work with control.lua and thus I would appreciate that if anything goes wrong to report it.

Now the Advanced solar panel does work (and scales with quality) and when placed on planets/non moving space platforms (yes non moving space platforms), I could not really figure out how to make it work when they are moving, so I hope you like sine waves.
Upon placing it down it will correctly update itself.

As for the Advanced solar panel equipment, the additional power is added also with control.lua. You will see your energy bar jumping up/down (this is the energy you would get if it was really a solar panel)

The generators name (cfg) has been changed to fluid fuel generator.

High octane rockets have a "high-octane-rocket-projectile" that bursts into "cluster-grenade" and "big-explosion".

Ah yes, the rocket defense alongside with the other turrets were an interesting addition, one of many where I thought this will be easy (it was not). The reason why some have it and some did not is simple. The shredder turret and long range laser turret use deepcopy while rocket defense and shotgun turret do not. Now they have it defined. I am sad that Wube never followed up with that rocket defense story...

The robots, idk I just felt like it. I don't know what kind of balancing was I trying to do, so uhm... consider it reversed, and with some added bonus ;)

16 days ago

Thanks. I really like this mod, it adds so many fun little things you can do while waiting.

Btw how hard is it to make a equipment module? Cause there is a suprising lack of them meanwhile they are really fun and usefull

15 days ago

<3

The equipment (for power armor I assume you mean) are not that hard to make. You can got to factorio's code, copy it, change it and that's that. But you are limited to the prototypes that game has. If you want extra functionality such as faster mining speed, player reach or creating a wall of fire then control.lua is your best friend (or nightmare).

Everything is in API Docs (prototype & runtime). I don't want to discourage you from trying to mod the game (and publish a mod of your own), so if you want to give it a shot then go for it.

New response