Sorry for the wait. The fix for advanced solar panels (and equipment) is shipped with the 1.6.0 update.
They now both work with control.lua and thus I would appreciate that if anything goes wrong to report it.
Now the Advanced solar panel does work (and scales with quality) and when placed on planets/non moving space platforms (yes non moving space platforms), I could not really figure out how to make it work when they are moving, so I hope you like sine waves.
Upon placing it down it will correctly update itself.
As for the Advanced solar panel equipment, the additional power is added also with control.lua. You will see your energy bar jumping up/down (this is the energy you would get if it was really a solar panel)
The generators name (cfg) has been changed to fluid fuel generator.
High octane rockets have a "high-octane-rocket-projectile" that bursts into "cluster-grenade" and "big-explosion".
Ah yes, the rocket defense alongside with the other turrets were an interesting addition, one of many where I thought this will be easy (it was not). The reason why some have it and some did not is simple. The shredder turret and long range laser turret use deepcopy while rocket defense and shotgun turret do not. Now they have it defined. I am sad that Wube never followed up with that rocket defense story...
The robots, idk I just felt like it. I don't know what kind of balancing was I trying to do, so uhm... consider it reversed, and with some added bonus ;)