Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
I was a bit surprised after upgrading to Biolabs that alien research isn't supported. Is this expected?
Hi there, this is an oversight (one of many). Thanks for pointing it out
Fixed in 1.4.4