Tech tree plus


Adding additional technology to the base game alongside with new items, entities and crafting recipes.

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a day ago
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Combat Fluids Manufacturing Power

i [✓] Bot breeding

3 months ago

Since this already adds fish breeding which kinda defeats the whole purpose of getting the fish breeding tech on gleba, add bot breeding next.

3 months ago

Are you thinking along the lines of this?

Put some logistic/construction bots into an assembling machine with some materials and get more robots.

If not, would you kindly explain your idea further, please?

3 months ago

Yeah pretty much that. Maybe add some lubricant to make it a bit more balanced.

It's just like the fish breeding already is incredibly op compared to the gleba fish breeding, so why not add bot breeding too?

3 months ago

Ok, I'll see what can I do about it.
If I'll have time, then on weekend it should be done.

3 months ago

No worries, take your time. It's a meme suggestion after all, just wanted somewhere to say how fun this mod overall is.

The fact that you can turn off some recipes makes it so much more fun.

3 months ago

<3

Now added in 1.3.1
Name : "Robots by robots"

3 months ago

I just checked it out, the recipe I can only describe as wild but incredible.
I don't even know anyone who uses defenders or distractors other than to make destroyers, and uranium 235 is really good.

3 months ago

Glad you like it!

I've had some difficulties coming up with a way to make it all make sense.
After a while, I remembered that robot capsules exist, so they became a part of the recipe result (alongside U-235), thanks to "story" present in the technology description

If you have any other ideas/suggestions feel free to post them here (as a new thread)

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