Since I don't know who best to write this to, I'll just bring it up on both sides. https://prnt.sc/UdLfxVqD4p17
If more info is needed, feel free to ask. I will do my best to give a helpful answer.
Ok... since I don't want to write a separate bug report now, I'll just put this one in here: https://prnt.sc/pr4NLVP090x3
This bug only appears when I include Quatmore, so I'm sure it's the cause. If you have further questions, I am of course ready to (hopefully) answer them helpfully.
Hey, the dev of Shortcuts for 1.1 here. I looked into this and the issue is that you generate an equipment and delete it later again (data-updates.lua line 1557). I could resolve this by adding a dependency to my mod or moving the generation of disabled equipment to data-final-fixes.lua. I would prefer however if you would either don’t generate the equipment in the first place, or hide it properly instead of deleting it. Nilling a prototype is generally ill advice, as it is bound to create problems like this.
The equipment was actually defined in one of Bob's mods, but was never finished. I removed it, along with making various other fixes, because it started showing up in the Bonus screen, where it shouldn't have been because it was unobtainable.
Anyway, I applied a different fix, so it should be no problem now.
Looks like that's probably due to the reskin mod. My mod is not included in their project, so there's nothing to be done about that compatibility issue, I don't think. More specifically, I changed the plasma turrets to have 8-directional placement, so they can be built pointing to the top-right, top-left, etc. That required removing the folding and deploying animations, which only exist for 4-directional placement.
There's nothing I can do about it on my end. I removed the folding/preparing animation parameters that their mod is trying to update with new graphics. But even if I restored them, the game would need animations for 8 directions, and their mod only has 4. You'd have to ask them about it.