In prototypes/tile.lua (around line 246), planet-crucible-dirt-2 has a hardcoded autoplace probability without a planet restriction:
autoplace = {
probability_expression = 5
},
Unlike the other Crucible dirt prototypes (which multiply by crucible_no_resources), this flat 5 overpowers vanilla Nauvis terrain (which normally ranges 0 to 1.5). As a result, planet-crucible-dirt-2 replaces native grass and dirt across Nauvis and can cause transition rendering glitches with other mods' tiles(lignumis).
Suggested fix:
autoplace = {
probability_expression = "5 * crucible_no_resources"
},