Hello.
I like big mods, and this mod one of the best for me.
Here is some troubles I have found while playing this mod.
Recipy with problems:
Phosgene, Melatonin harvesting, Lithium bromide:
no facility to produce
Productivity module 1 crushing, Productivity module 2 crushing:
result 80%/70% Speed module lights
(should be 80%/70% Productivity module lights)
Kerosene hydrodesulfurisation, Fuel oil hydrodesulfurisation:
result 75% 2x Cobalt catalist, 15% 2x Catalyst container
(should be 75% 2x Cobalt catalist, 25% 2x Catalyst container)
Sulfur burning:
result 85% 3x Cobalt catalyst, 3x Catalyst container
(should be 85% 3x Cobalt catalyst, 15% 3x Catalyst container)
Sulfur trioxide oxidation, Bastansite separation (questionable):
result 80% 2-3x Vanadium-Oxide catalyst, 20% 0-1x Catalyst container
(here may be different variations:
80% 3x Vanadium-Oxide catalyst, 20% 3x Catalyst container - classic
80% 2-3x Vanadium-Oxide catalyst, 20% 2-3x Catalyst container - with linear catalyst lost)
Borax:
facility is Assembling machine 3
(mechanical devices can't perform chemical reactions,
also tier 3 facility for tier ~2 recipy looks strange)
Polonium fuel rod:
energy 25.0 MJ
(~2x Solid fuel ! 1 x polonium fuel cell 10.0 GJ => 5 x polonium fuel rod, so should be 2.0 GJ each, ok may be 200 MJ, but not 25 MJ - it is useless)
Technology "Advanced electronic component production" looks worthless in compare with basic component production or molding.
Same with "Borosilicate glass".
No recipy for uranium reactor cell.
Lubricants are little too costly: molybden+sulfur+carbon+cadmium(+carbon+sulfur)+gallium with pretty much quantity of each.
Chromic ferrum/patina leeching (Advanced byproduct handling):
8x ferrum/patina + 2x Chromic acid => 1-3x Ore slag - looks like utilisation, not reprocesing in compare with Acidic Ferrum/Patina leeching:
4x ferrum/patina + 10x acidic water => 2x Ore slag + 2 iron/copper ore
Good luck!