Periodic Madness


This overhaul mod aims to add all the elements of the periodic table to Factorio.

Overhaul
10 days ago
1.1 - 2.0
3.41K
Logistics Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

b Bugs pack :)

5 months ago

Hello.
I like big mods, and this mod one of the best for me.
Here is some troubles I have found while playing this mod.

Recipy with problems:
Phosgene, Melatonin harvesting, Lithium bromide:
no facility to produce
Productivity module 1 crushing, Productivity module 2 crushing:
result 80%/70% Speed module lights
(should be 80%/70% Productivity module lights)
Kerosene hydrodesulfurisation, Fuel oil hydrodesulfurisation:
result 75% 2x Cobalt catalist, 15% 2x Catalyst container
(should be 75% 2x Cobalt catalist, 25% 2x Catalyst container)
Sulfur burning:
result 85% 3x Cobalt catalyst, 3x Catalyst container
(should be 85% 3x Cobalt catalyst, 15% 3x Catalyst container)
Sulfur trioxide oxidation, Bastansite separation (questionable):
result 80% 2-3x Vanadium-Oxide catalyst, 20% 0-1x Catalyst container
(here may be different variations:
80% 3x Vanadium-Oxide catalyst, 20% 3x Catalyst container - classic
80% 2-3x Vanadium-Oxide catalyst, 20% 2-3x Catalyst container - with linear catalyst lost)
Borax:
facility is Assembling machine 3
(mechanical devices can't perform chemical reactions,
also tier 3 facility for tier ~2 recipy looks strange)
Polonium fuel rod:
energy 25.0 MJ
(~2x Solid fuel ! 1 x polonium fuel cell 10.0 GJ => 5 x polonium fuel rod, so should be 2.0 GJ each, ok may be 200 MJ, but not 25 MJ - it is useless)

Technology "Advanced electronic component production" looks worthless in compare with basic component production or molding.
Same with "Borosilicate glass".

No recipy for uranium reactor cell.

Lubricants are little too costly: molybden+sulfur+carbon+cadmium(+carbon+sulfur)+gallium with pretty much quantity of each.

Chromic ferrum/patina leeching (Advanced byproduct handling):
8x ferrum/patina + 2x Chromic acid => 1-3x Ore slag - looks like utilisation, not reprocesing in compare with Acidic Ferrum/Patina leeching:
4x ferrum/patina + 10x acidic water => 2x Ore slag + 2 iron/copper ore

Good luck!

5 months ago

thank you for this list of things! for all the incorrect recipe things, they’ll be included in the next patch (with other fixes too)

with regards to circuit molding, i have noticed that that recipe is pretty strong compared to the other ways to make the same items - i’m currently in the mental planning stage of thinking how to nerf the molding recipes to a more balanced state :]

the chromic byproduct leeching recipes are a holdover until the next major content update, where byproducts (and voiding) are getting a mini overhaul of their own, and will be changed once the update is out

all fuel rods are only usable in nuclear equipment grids, which is why their numbers are so ‘weird’ compared to the cell counterparts - polonium is also in a weird state currently as its the “only” nuclear fuel (uranium needs to be completely overhauled), and will be re-balanced accordingly as new nuclear elements are added :]

5 months ago

I don't think molding is really strong technology. It needs pretty much glass fiber to replace cheap wires. Really good bonus I found only in molding blue circuits and elements.

Just notice for cristallizer technologies. If you use ruby slurry (for example), you may get ruby crystal only as result, not a bismuth crystal. You should use slurry from bismuth ore and a tiny single bismuth crystal to make a big bismuth crystal. Also, as I know, most of mineral crystals grow under the great pressure and hight temperature (not under cooling), and very slow (for high quality mono-crystal - slow crystallizing pushes impurity out of crystal).

5 months ago

oh yeah, i did want to add that recipe as a way to grow bismuth crystals - but it requires the player to have bismuth crystals in the first place. i might make it an alternative recipe to make one giant bismuth structure, but it’d be for later :]

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