Only Gleba


All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.

Overhaul
4 days ago
2.0
187
Logistics Combat Enemies Environment Mining Manufacturing

b [RESOLVED] Conflict with mod that use oil processing technology

6 days ago

Failed to load mods: Error in assignID: technology with name 'oil-processing' does not exist. It was removed by onlyGleba

While you say that oil processing was changed only in order in the description, it's seem to cause a mod loading error if there are mod that use that. Example Tin by brevven

6 days ago

Also do you think most of brevven new metal type mod considered large overhaul mod? I think using existing vanilla tree to create new fruit and cultivate titanium,tin,lead bacterial could be cool. I think it's possible to do so like various gleba tree mod made by LordMiguel.

6 days ago

Hi there,

Thanks for the feedback. This is my mistake - initially I removed some techs before switching them to "hidden" instead. This should be fixed now.

As for the second part of your query - I took a quick look at Only Gleba with the "Tin" mod only and it looks like it's working correctly. I didn't spot any missing recipes, but it was only a high level check.
I then followed up by checking that the game boots with the Titanium, Lead and Tin mods all installed, and it loads up - so fingers crossed you're all set with 1.1.1 which I'm pushing out now.

Sounds like an interesting playthrough!

Thanks
Jack

5 days ago

Whoo thanks for the quick fix fellow Gleba chad.

3 days ago

It's turned out that it's not possible to start from scratch in gleba with these mod installed as lead require acid and tin require the biochamber itself, both of which are used in circuit and biochamber need circuit. I however the wayward sea mod so the cuttlepod, sunnycomb plant also create tin and lead ore but with worse rate, which still feel very in theme with gleba early game start.

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