Only Gleba


All of the scans were wrong. Nauvis isn't what we expected it to be. Vulcanus, Aquilo and Fulgora are all gone. There's Only Gleba.

Overhaul
24 days ago
2.0
1.10K
Logistics Combat Enemies Environment Mining Manufacturing

Changelog

Version: 1.2.4
Date: 2026.01.14
  Changes:
    - Fixed trees not being plantable on Gleba anywhere. They may now be planted on any soil where yumako or jellynuts can be planted, and also on landfill.
Version: 1.2.3
Date: 2026.01.11
  Changes:
    - Removed resistances from all small pentapods to make the early game a little easier.
Version: 1.2.2
Date: 2025.01.24
  Bugfixes:
    - Long range delivery drone compatibility added.
Version: 1.2.1
Date: 2025.01.24
  Bugfixes:
    - On Wayward Seas compatibility (and other mods which add new plantables): Only Gleba will now correct plantables to the correct pressure, so they can be planted as intended.
    - Other planet compatibility: Only Gleba is *intended* to be played as a single-planet playthrough, but if you want to add additional planets with other mods, I won't stop you. This fix allows modded in planets to actually be reachable, and generate terrain as normal instead of eternally cut-off.
Version: 1.2.0
Date: 2025.01.03
  New Features:
    - Added startup settings to toggle background music for Gleba on/off per planet.
  Changes:
    - Reduced cost of Concrete technology to 50 red and green science from 250.
  Bugfixes:
    - It was still possible to trigger the unlocks for Bioflux processing and oil processing despite being hidden and unlocking nothing. This has been fixed. These unlocks will no longer trigger.
Version: 1.1.1
Date: 2025.01.01
  Bugfixes:
    - Oil Processing and Bioflux technologies are flagged as hidden instead of removed entirely.
Version: 1.1.0
Date: 2024.12.31
  New Features:
    - Added support for Fulgoran Enemies to spawn on Gleba (https://mods.factorio.com/mod/Electric_flying_enemies)
Version: 1.0.0
Date: 2024.12.29
  New Features:
    - Initial release