I've read that bots still WIP settings tooltip, so this discuission thread started as bug report, but in end I think it is better to make it ideas & suggestion thread, sorry if I am wrong, I am really like your mod and it is actually really good balanced (with default settings, or with fair settings to enable something)
recycling logistic & construction bots that already converted into mod variant will give NOT give you resources back, but gives you with 25%chance the same bot, or if you have quality recycler, so you can get "epic-construction-robot" with "legendary quality" or so on
So can I ask you to make recycling recipe as --space age--'s --scrap recycling--, But additional recipes for --modded bots with quality--, like recipe for recyclers for --modded bots-- as --vanilla bot-- WITH 25% CHANCE (becouse they have quality at this point, and 25% chance, becouse of the recycling, I think it would be enough?)
and, with setting --add quality icon to entity names--, logistic & construction bots still doesn't have quality in it's names, with only possibility to undestand what is what with debug feature --show debug info in tooltip-- and reading it's initial name (If you open constant combinator, prototypes menu it would be really hard to undestand what is what)
So for this one can I ask you to add quality in names of modded construction & logistics bots?
and there is bad order for all converted items, --- epic -> legendary -> normal -> rare -> uncommon ?
it should be --- normal -> uncommon -> rare -> epic -> legendary
Also, would be fun if you make roboport's robot slot count also increase (with setting I think)
Thanks for the mod !!