Q: At what point in a playthrough should I visit Maraxsis?
You can visit as soon as Vulcanus, Fulgora, and Gleba sciences are automated, however most players wait until after Aquilo.
Q: I'd like to play Maraxsis but I don't have an appropriate Space Age save.
You can use the Maraxsis Start mod to spawn on Maraxsis and reorganize the tech tree.
Q: How did you pick the name Maraxsis?
The name "Maraxsis" draws inspiration from Frank Herbert's Arrakis. The two worlds can be considered "equal but opposite". Both lack essential resources; land on Maraxsis, water on Arrakis; making survival difficult. Arid -> Arrakis, Marine -> Maraxsis
Q: Why are there no roboports?
The pressure dome is a roboport.
Q: How do I make power?
You can start with solar panels, and later switch to geothermal power in the trench.
Q: How do I get started?
Your first goal is to get a pressure dome up and running. You need to use a chemical plant to unbarrel your first atmosphere and pump it into the regulator. Now that the regulator is running, most machines will function as-normal within the dome.
Q: What items should I bring?
- Lots of tungsten
- Processing units
- Chemical plants
- Cliff explosives
- Mining drills
- Diesel submarines
- Lots of atmosphere barrels
- Some heavy oil barrels
- Pipes & Pumps
- Solar panels
- Offshore pumps
- Foundries
- Agricultural towers
- Belts
- Power poles
- Bulk inserters
- Quality modules
Q: What items should I not bring?
- Trains
- Radars
- Roboports
Q: What rewards are on Maraxsis?
- An infinite tech that allows more cargo landing pads.
- An infinite tech that gives productivity when crafting glass.
- A way to recycle extra stone into uranium on Vulcanus.
- Better pipes.
- Automate item deliveries with spidertron schedules and patrols.
- An advanced beacon that accepts quality modules.
- Depth charges and torpedoes.
- Advanced scuba gear.
- Unlock the hydro plant to craft some machines with 50% built in quality, as well as providing efficient recipes for the 6 basic science packs.
- Really REALLY big cliff explosives.
- Better recipes for grenades and holmium.
Q: Where are the enemies in the trench?
- Work in progress :)
Q: How long does my oxygen last?
- 10 minutes on the surface, 15 seconds in the trench. You always have infinite oxygen while inside a submarine, if the sub has fuel. Pressure domes refill your oxygen bar as long as they have an active regulator. If you die you respawn with only 25% of the oxygen bar refilled.
Q: How to I find the trench entrance?
- The trench is always located at the lowest elevation point on the map. Just follow the perpendicular to the cliff contours and you are guaranteed to reach it eventually.