Lignumis


Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.

Content
6 days ago
2.0
12.7K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing

i Less heavy use of Wood and Steam Science

5 months ago

So far im having mostly a great time with this mod but there is one problem i noticed which is that it continues to include "Wood Science" and "Steam Science" in researches well beyond leaving the planet.
Which creates an annoying situation where due to a lack of options i have to bring via platform all the ingredients to make rocket parts so i can then ship the science somewhere else.
but if any thing in that logistic chain breaks its rather cumbersome to bring in more items to fix it.
as far as im aware every other planet mod has at least a single path that allows for producing the ingredients directly on the planet so its less annoying then having to carefully balance what your shipping in and out to have a working system.
its not a game breaking issue but feels rather annoying to deal with in my experience and feels in a way like pointless exercise, i can understand this for research which gives me an upgrade to tech from the planet like better belts for example but i dont see why a whole new science pack or some vehicles should seemingly randomly make use of it.
A second point i also wanted to make is that in my personal modding experience if you set up a system that relies on others to add support to your mod its most likely not going to be used much because most wont bother unless they feel they must do it, this kind of systme only works if your a big and popular mod others want to be compatible with like for example most mods did for space exploration in 1.1 but untill then it seems more reliable if you add support for other mods to your own mod if you care about it not "breaking" other things outside of the scope of the planet.
or like most do as far as i can tell just use it with the science you add your self so its self contained to the planet since its intended as the starting planet and people cant skip it unless they explicitly use a mod to start somewhere else instead.
lastly i just want to mention that i re wrote this feedback multiple times and cant come up with a better way of saying that i think the current implementation creates a bad playing experience, so i hope this doesnt come over too negative as its not intended to be negative.

5 months ago
  • The science packs being added to all later technologies can be disabled in the settings. The reason why the default is like that is a personal choice. While most other planet mods don't interfere with the rest of the game, I find it interestig that Lignumis does interfere with it. You could use the same argument against automation science packs in Gleba technologies. I added the setting because some people see it differently while still enjoying the other aspects of the mod.
  • You can craft Low density structure and Rocket fuel on Lignumis. Only Processing units need to be imported. This could be changed in the future. I don't think a planet needs to be self-contained as Aquilo needs a lot of imports as well. Needing to import something in order to export something is just part of the challenge (although I find it an easy one).
  • About interfering with other mods: This mod does not rely on other modders to add explicit compatibility. I add compatibility on my end for everything that I want to support (and most of the time I add compatibility when someone asks for it). However, I tried to make it easy for others to add support on their side and some did it. I currently see no problem.
  • It's totally ok that you don't like it that much. There are several settings to address your points. If that's not enough, than it's just not for you. I cannot please everyone. I can only say that the mod is exactly how I like it to be and I made it for people that enjoy similar things as I do. That's the good part: You pick the mods that you personally like and leave out the others. I'm not offended if you don't like my mod that much.
5 months ago

And to add: Thank you for your honest feedback. I'm greatfull for all feedback, even if it is negative.

5 months ago

To your first point about automation science on gleba, technically that argument could be made yes but what im saying is more in the spirit that the problem is the lack of recipes to craft the fuel and the circuit ont he planet the same way as it can be done with low density structures.
if that would be possible then i wouldnt care that its in other tech, my issue is mostly the extra complexity that this adds to Logistics but since there is a setting i wasnt aware of that can actually be resolved so i guess its now more a complaint about default values which isnt a particularly useful argument to have.
Im not entirely sure on crafting fuel because at least personally i didnt see a way that would work but maybe i have missed something and im definitely going to check for that again.
I think the Settings are fine to solve the problem i have, i just wasnt aware that im able to change that. Theoretically someone could argue if the mod should point this out if it significantly alters the gameplay or progression but im already satisfied that the mod allows for a configuration that resolves the issues i have with the defaults almost entirely.
Even if those settings where not present i still think its a great mod and as a long time player i think this way to add new tiers before vanilla content is better then what all mods used to do in the past because the planet actually gives a reason to star tthere and not just skip it entirely and immediately go to what a player is already used to.
If i would do general feedback or review of the mod it would be overall considerably more positive as what i mentioned here is the only problem i have encountered so far (i have done pretty much all of it but but its still possible this might change later).

5 months ago

adding to my previous comment: after checking a second time i have seen the rocket fuel recipe that this mod ads. either it wasnt there in the version i previously played or i just missed it, my bad on that. having to import only a single item is certainly a lot less problematic them having to import all of them. (my concern with the import is mostly knowing how easily such a careful construct falls apart for me and that i would personally struggle to keep it running if rocket construction would be entirely or mostly dependent on imports.)

This thread has been locked.