🌐 Enable All Planet Mods

by Kryzeth

Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐

Mod packs
6 days ago
2.0
10.5K
Planets

g [Info] Tracking collision-layers count

a month ago
(updated a day ago)

Just wanted to make a tread to track this for anyone that cares about it.

This modpack uses 48 of the 55 collision layers.

Total: 48, 24 from Vanilla, 16 from Planets mods (direct), 9 from dependencies (indirect), 1 dupe between dependencies

Optional/recommended mods that add collision-layers (not all tested):

Optional/recommended mods that do not collision-layers (not all tested): Lignumis | Shattered Planet | OMNI | Cosmic Social Distancing | Redrawn Space Connections | Redrawn Space Compatibility | Asteroid Belt | Atomic Arig Lite | Secretas/Frozeta Orbit Patch | Planet Hopper | More Asteroids

Changes:
- 2026/4/22: Removed 3: 2 from Arcanyx and 1 that seems like it was a miscount with Dea Dia.
- 2026/4/23: Added optional/recommended mods.
- 2026/4/28: Removed Arig and updated Pelagos, fixed Hyarion being missing
- 2026/5/7: Added 1: Added Abacayba
- 2026/5/8: Removed 1: Removed Abacayda
- 2026/5/13: Removed both layers from Carna

30 days ago

How can I count the usage of collision layers in each mode? Because I played with more optional planet modes, adding Ribbonia hit collision layer cap and I want to decide which mode to be removed.

30 days ago

When you hit cap, look at the log. They are listed.

23 days ago
(updated 21 days ago)

Outer Rim is no longer compatible or able to run with this full pack enabled since the Cloud City mod requires 3 collision-layers.

EDIT: Changes to Arcanyx makes Outer Rim compatible again.

22 days ago

I've done what I can to help. Arcanyx no longer creates any new collision-layers.

21 days ago

S6X you are an absolute saint. Your mods are amazing. Please keep pouring love info voidcraft. I'm obsessed with the mod. Hope to see other planets get integrated into it.

Abacayba 0.0.14 and up, do not create any collision-layer. Thanks for this report.

6 days ago

You are amazing. That was the goal of this post. Just to bring it to the attention of planet creators of the limit and how it can affect others.

Now if we can just get Maraxis to remove a few layers.

6 days ago
(updated 6 days ago)

I haven't commented on this thread before, but yes, this is (and has been) an incredibly useful resource, so much so that I have a link to it from the main info page and newly added section at the top of the FAQs. Many thanks for continuing to track this information.

6 days ago

I am basically only tracking the mods I have installed. So, if anyone else wants to post details for any of the other optional mods that I do not have listed, I will add them.

a day ago
(updated a day ago)

Under 50. It also looks like Cloud City (Outer Rim) is trying to remove at least 1 layer as well. If that happens, I will have to look for new mods to try to keep hitting cap with.

(currently using K2SO (2), Outer Rim+Cloud City (3), Dredgeworks (1), DW: Frozen Reaches (1), and On Wayward Seas (1))

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