🌐 Enable All Planet Mods

by Kryzeth

Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐

Mod packs
a day ago
2.0
10.3K
Planets

g [Info] Tracking collision-layers count

11 days ago
(updated 4 hours ago)

Just wanted to make a tread to track this for anyone that cares about it.

This modpack uses 50 of the 55 collision layers.

Total: 50, 24 from Vanilla, 19 from Planets mods (direct), 7 from dependencies (indirect), 1 dupe between dependencies

Optional/recommended mods that add collision-layers (not all tested):

Optional/recommended mods that do not collision-layers (not all tested): Lignumis | Shattered Planet | OMNI | Cosmic Social Distancing | Redrawn Space Connections | Redrawn Space Compatibility | Asteroid Belt | Atomic Arig Lite | Secretas/Frozeta Orbit Patch | Planet Hopper | More Asteroids

EDIT: Removed 3: 2 from Arcanyx and 1 that seems like it was a miscount with Dea Dia.

EDIT2: Added optional/recommended mods.

9 days ago

How can I count the usage of collision layers in each mode? Because I played with more optional planet modes, adding Ribbonia hit collision layer cap and I want to decide which mode to be removed.

9 days ago

When you hit cap, look at the log. They are listed.

2 days ago
(updated a day ago)

Outer Rim is no longer compatible or able to run with this full pack enabled since the Cloud City mod requires 3 collision-layers.

EDIT: Changes to Arcanyx makes Outer Rim compatible again.

a day ago

I've done what I can to help. Arcanyx no longer creates any new collision-layers.

23 hours ago

S6X you are an absolute saint. Your mods are amazing. Please keep pouring love info voidcraft. I'm obsessed with the mod. Hope to see other planets get integrated into it.

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