🌐 Enable All Planet Mods

by Kryzeth

Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐

Mod packs
19 days ago
2.0
7.03K
Planets

FAQ

I don't like [x] Planet Mod/How to Remove [x] Planet Mod/How to Customize Planet Loadout?

If you are comfortable with modifying some text files, you can easily make a personalized custom version of this mod with only certain planets enabled.

1. Locate Factorio Mods Folder

On Windows, if installed via Steam, this folder is generally located under in the AppData folder, which you can reach by copy-pasting this into Windows File Explorer:

%appdata%/Factorio/mods

Otherwise if downloaded/installed directly from the website, it is located within the Factorio directory itself.
For other operating systems, you'll have to find it yourself, check the Factorio wiki for more info.

2. Locate this mod in the Factorio mod folder

For the Full version, look for "kry-all-planet-mods"
For the Lite version, look for "kry-planet-mods-lite"

3. Extract the contents of the mod

On Windows, all you have to do is Right Click the mod file > Extract All (or use your preferred file compression/extraction program, such as 7zip or winrar)

4. Rename the new mod folder

On Windows, Right Click > Rename (make sure you are renaming the folder, and not the zip file that you originally downloaded).
You can rename it almost anything, as long as it doesn't conflict with any other mod file names, and probably no special characters.
Make sure to keep the version number (the numbers after the underscore) after the name
Remember this name for step 6

5. Open info.json in any text editor

Open the newly renamed mod folder, then open the info.json file (use Notepad if it asks which program, otherwise use any text editor, like Notepad++)

6. Rename the mod name within info.json

Near the top of the file, you should see a line beginning with "name":
In the section after that, replace the name ("kry-all-planet-mods" or "kry-planet-mods-lite"), with the new name of the mod folder you used in step 4
Make sure to keep the quotes around the new name, as well as the comma at the end of the line.

7. Rename the mod title within info.json

A few lines below that, you should see a line beginning with "title":
In the section after that, replace the title of the mod ("Enable All Planet Mods" or "Enable Planet Mods Lite") with the new title of the mod, as it will appear in-game.
Make sure to keep the quotes around the new name, as well as the comma at the end of the line.

8. Remove unwanted planet mods from info.json

A few lines further down, you should see a line beginning with "dependencies":
Below that line, should be the names of several planet mods.
For any planets you do not wish to include in your new custom pack, simply remove the line.

9. Finally, save the file

Save the file, then close the text editor; your new custom planet enabling mod should now appear the next time you run Factorio.
You may get an error on first load, about missing mods, conflicts, or mods not enabled; just disable everything and then re-enable your new custom planet enabling mod.

Issues Regarding Customization

If your new planet enabling mod does not appear in-game, then either the original mod was not properly extracted, the new mod folder was not properly edited, or info.json was formatted incorrectly after the editing process. The punctuation marks are important, and need to be in the correct positions. Name of the mod folder and name within info.json must also match (title in info.json is not important in this regard).