KBVE community server pack: an in-game economy and an AAI fleet command center. Spawn inside a walled starter compound with the KBVE Exchange (buy items, deposit into a per-player vault that survives deaths and rejoins) and the KBVE Fleet Commander (single GUI for every AAI vehicle on the surface; sync unregistered cars, fan a miner squad across a mining zone, send combat units to a defense zone, route returns through highway tiles, auto-deposit when cargo is full, retreat under fire).
Collections of mods with tweaks to make them work together.
Version: 0.0.3
Date: 2026-06-01
Features:
- KBVE Exchange now stocks Spider Eggs (kbve-spider-egg) at 100 coins each.
Eggs hatch into ally spiders on the buyer's force after 30 seconds.
Dependencies:
- Added optional dependency on `kbve-spider`. Without that mod loaded the
exchange row silently skips the entry (existing `if proto then` guard in
exchange_gui.lua handles it).
Version: 0.0.2
Date: 2026-06-01
Changes:
- Realigns the portal release with the docker image source so server + clients pulling from mods.factorio.com match on connect.
- Server image now defers the kbve mod entirely to the portal sync (FACTORIO_PORTAL_ONLY_MODS=kbve) instead of pre-packaging from local sources.
Version: 0.0.1
Date: 2026-06-01
Features:
- KBVE Exchange entity with a tabbed Buy / Vault GUI.
- Per-player coin economy backed by the vanilla coin item.
- Per-player vault inventory that persists across deaths and rejoins.
- Walled spawn compound with starter chests, warehouses, and starter research applied to the player force.
- KBVE Fleet Commander entity for bulk AAI vehicle control.
- Zones tab: tag any AAI zone as mining / defense / refuel / deposit / highway.
- Mining tab: filter to miners, fan units across the zone, auto-skip depleted tiles, auto-deposit when cargo fills.
- Defense tab: filter to combat units, patrol cadence, retreat-on-HP.
- Combat tab: one-shot offensive dispatch to a typed map position.
- Squads tab: persist named subsets of the fleet with mission badge.
- Mission tick loop: low-fuel routes to refuel zone, low-HP routes to refuel zone, multi-waypoint return path via highway tiles.
- Coin payouts for AAI vehicle kills and hauler deposits.