Under Per Player settings, you can define the tile that becomes paved on claiming.
Currently these are all variations of stone path and concrete. I like to play with Stable Foundations as a general QOL mod, which has the ability to increase productivity and defense on entities that are constructed on certain materials (stone, concrete, refined) as well as walk speed; but these paving options basically jump it into the best tier automatically.
Being able to set the paved tile to something else like dirt/desert/grass, vs marsh (walkable but not buildable), vs landfill would allow better compatibility and more interesting interactions.
I know that some trades take refined concrete as an input, but I don't like mining the provided tiles.