Hextorio - Build in hexagons


Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!

Overhaul
3 hours ago
2.0 - 2.1
5.71K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat Enemies Environment Mining Manufacturing Storage

i Idea: More claim pave options

a month ago

Under Per Player settings, you can define the tile that becomes paved on claiming.

Currently these are all variations of stone path and concrete. I like to play with Stable Foundations as a general QOL mod, which has the ability to increase productivity and defense on entities that are constructed on certain materials (stone, concrete, refined) as well as walk speed; but these paving options basically jump it into the best tier automatically.

Being able to set the paved tile to something else like dirt/desert/grass, vs marsh (walkable but not buildable), vs landfill would allow better compatibility and more interesting interactions.

I know that some trades take refined concrete as an input, but I don't like mining the provided tiles.

a month ago
(updated a month ago)

Since it's a mod setting, there is no way to automatically detect what tiles other mods add to the game. This can still be achieved by either:
- adding support for mods directly, hardcoding what they add to the game (not a good idea, hard to maintain, etc),
- making a custom mod setting UI in-game just for this pavement setting (an even worse idea, but some mods do it for maximum control),
- or having a separate compatibility mod alter Hextorio's settings to include additional tile types (not a terrible idea, see settings-updates.lua at https://wiki.factorio.com/Tutorial:Mod_settings).

Will I do either of these? Most likely not. I'd leave this to someone else to create a compatibility mod that puts modded tile types into Hextorio's tile type dropdown settings. Then, maintaining compatibility between Hextorio and other tile-adding mods just means maintaining the compatibility mod itself instead of Hextorio or the other tile-adding mods.

Honestly, ChatGPT could create that mod in seconds. Just feed it this whole message.

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