Hextorio - Build in hexagons


Expand your hex territory. Loot dungeons. Complete quests. Level up every item in the game. Trade your way to victory. Get rich.

Overhaul
12 days ago
2.0 - 2.1
6.54K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat Enemies Environment Mining Manufacturing Storage

i Idea: Gradual Deathworld

5 months ago

Rather than have "deathworld" be a flag that causes all terrain to be prefilled, why not have a setting that creates a fill/land bridges on the next N hexagons? For example, every time you claim a hexagon, it bridges to all hexes within a 3 tile radius. This makes handling biters less trivial, while still encouraging military progression.

Other options might include either a "fill (rand 2..5) hexes on claim" or having it be chance based, or also scaling on hex quality (eg claiming a legendary hex fills 2.5x more hexes than normal).

Or perhaps filling (a large number) of hex edges with a marsh terrain (non buildable, but walkable) so that regions of biters become a problem until the hex is eventually claimed and destroyed (which could actually work well with the gradual fill options above).

5 months ago

Interesting ideas! I think the most orthogonal of which is the random hex claims upon manual claim. I might introduce that specifically as a challenge setting.

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