For laughs, I tried to see what a very cramped world would look like, with otherwise default settings. I set Nauvis hex size to 8 and stroke width to 2 (the minimum allowed values), and received a fatal error:
Error while running event hextorio::on_chunk_generated (ID 16)
hextorio/api/axial.lua:642: table index is NaN
stack traceback:
hextorio/api/axial.lua:642: in function <hextorio/api/axial.lua:593>
(...tail calls...)
hextorio/api/dungeons.lua:345: in function 'spawn_entities'
hextorio/api/dungeons.lua:296: in function 'spawn_hex'
hextorio/api/hex_grid.lua:814: in function 'init_dungeon_hex'
hextorio/api/hex_grid.lua:1003: in function 'initialize_hex'
hextorio/api/hex_grid.lua:2235: in function 'initialize_adjacent_hexes'
hextorio/api/hex_grid.lua:2199: in function 'on_chunk_generated'
hextorio/control.lua:254: in function <hextorio/control.lua:229>
Seems that dungeon generation fails?