Hextorio - Build in hexagons


Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!

Overhaul
29 days ago
2.0
4.48K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat Enemies Environment Mining Manufacturing Storage

i Idea: Unlock tech by trading/selling

19 days ago

This may be beyond the scope of the mod, but what if you could research recipe-yielding technologies by "selling" some multiple of all items belonging to that tech (say 100x the cost, so like 500x green and red chips to research Productivity Modules at any time) and also paying a decent fee in coins?

The main appeal would be that rather than having to rely on science flasks, you could instead rely on trading and having a nonlinear progression. Because you'd be trading for items you haven't research/crafted, you'd be at -500% productivity, but with enough determination you could get something way earlier than normal.

Bonus: it could also allow for difficulty/settings to be Enabled, Disabled, or Forced (eg no labs exist!) and then you must rely solely on trading

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