Hextorio - Build in hexagons


Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!

Overhaul
8 days ago
2.0
4.32K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat Enemies Environment Mining Manufacturing Storage

i Is it possible to make a setting prevent sceience pack in trading list?

28 days ago
(updated 28 days ago)

Finished it few days ago,38hours,interesting mod
However I found if you've enough power to farm stronglootbox or finding some good trading route ,it's worthless to produce any item.
I can just buy tons science packs and ignore everything,feature like resource-conversion or supercharging are meaningless.

btw if you use supercharging before using resource-conversion, resource-conversion's cost will huge increased

27 days ago

Any item can be taken out of the tradable items list with a command like this:

Remove automation science packs from the trade list for each planet:
/remove-item-value automation-science-pack

Remove automation science packs from the trade list for Nauvis only:
/remove-item-value automation-science-pack nauvis

That consequently would make it impossible to rank up each item that's removed from all planets. And that can affect some quests that require ranking up 270 items or whatever to red stars, but that quest is in need of being changed to require "all items" instead of "x items" so that it can adapt to such changes.

Regarding the disruption of game balance due to coin loops, this is solved by lowering the "Base Trade Efficiency" setting. Strongboxes on the other hand will be rebalanced in a coming update.

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