Hextorio - Build in hexagons


Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!

Overhaul
4 hours ago
2.0
3.43K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat Enemies Environment Mining Manufacturing Storage

b Electrocution Quest

8 days ago

Not sure if it's a bug or just unintentional. But getting the Electrocution quest, dying to lightning on Fulgora took me like 20min of AFK'ing with no armor. Not very fun or engaging.
But when I finally did die, it says my inventory is full and drops the rewards on Nauvis, even though I was carrying absolutely nothing.

Love the mod so far though. The mixed ore problem, having to find a sink for coal, making a full yellow belt of med-armors for money, acctually having to worry about enough calcite, killing med. worm with such limited space have all been interesting challenges.

6 days ago

Glad you're enjoying it! Regarding the "Electrocution" quest, I typically advise running towards a Fulgoran dungeon with tesla turrets, because for some reason the base game wants to be nice and not actually kill you with lightning. I am considering one of two solutions:
1. If that quest is not yet complete but is revealed/available, lightning will strike your character faster. Or maybe there's a time limit of about 20-30 seconds where if lightning hasn't killed you yet (and again only if quest is incomplete), it'll suddenly strike rapidly. To be honest, that'd be funny and interesting, lol.
2. Add one of those blue info texts noting that a Fulgoran dungeon can guarantee the completion of the quest.
I'm leaning toward the first solution, as it's more inline with what people expect to have to do on first thought.

5 days ago

I implemented the first solution. It comes in the form of an animation and dialogue.

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