Hextorio - Build in hexagons


Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!

Overhaul
6 hours ago
2.0
3.43K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat Enemies Environment Mining Manufacturing Storage

g Crash

a month ago

v1.3.0

LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
[C]: in function 'newindex'
__hextorio
/api/gui/gui_stack.lua:91: in function 'pop'
hextorio/api/gui/questbook_gui.lua:421: in function 'callback'
hextorio/api/event_system.lua:43: in function 'trigger_gui'
hextorio/api/gui/core_gui.lua:17: in function 'callback'
hextorio/api/event_system.lua:43: in function 'trigger_gui'
hextorio/api/event_system.lua:85: in function <hextorio/api/event_system.lua:78>
735.281 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Hextorio - Build in hexagons (1.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event hextorio::on_gui_click (ID 1)
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
[C]: in function 'newindex'
__hextorio
/api/gui/gui_stack.lua:91: in function 'pop'
hextorio/api/gui/questbook_gui.lua:421: in function 'callback'
hextorio/api/event_system.lua:43: in function 'trigger_gui'
hextorio/api/gui/core_gui.lua:17: in function 'callback'
hextorio/api/event_system.lua:43: in function 'trigger_gui'
hextorio/api/event_system.lua:85: in function <hextorio/api/event_system.lua:78>"
735.281 Info ServerMultiplayerManager.cpp:808: updateTick(5081510) changing state from(InGame) to(Failed)

a month ago

I'll get that fixed for 1.3.2. Thanks!

a month ago

I'll get that fixed for 1.3.2. Thanks!

generate by translator:
got enough non common golds in market made trade infinite

a month ago
(updated a month ago)

(removed irrelevant debugging question)

a month ago
(updated a month ago)

This is now fixed in version 1.3.4.

a month ago

This is now fixed in version 1.3.4.

generate by translator:
got enough non common golds in market made generate trade infinite

what about this one

New response