Hextorio - Build in hexagons


Adds dungeons, quests, an economy and trading system, the ability to level up items in the game, and an extra tier for transport belts, belt capacity, modules, quality, spidertrons, spaceship fuel recipes, chemical fuels, bullet magazines, rockets, combat robots, and nauvis ores (endgame). Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your excess items, buy hexagons, and plunder the powerful dungeons on every planet!

Content
22 days ago
2.0
1.15K
Transportation Logistics Combat Enemies Environment Mining Storage

g Spidertron

18 days ago

If you are in the spidertron and you are on a location where a hex core can appear, then if the hex core does spawn there the spidertron will be voided and you will appear next to the hex core. I'm not sure what happens if the character is on the location. (I'm not 100% sure on the events from the one time it happened.) The time it happened to me was when I was using bots in the rare spidertron to loot the dungeon chests. When the last chest was looted the hex core spawned and voided the spidertron. I just restored an autosave to get it back.

18 days ago
(updated 18 days ago)

Sorry that happened. It's another edge case I haven't checked for. Newly spawning hex cores check for anything in the way to make sure that nothing is clipping after they spawn. I forgot about the possibility of a spidertron or any other vehicle (modded included) hovering over the spot. Come to think of it, this can even kill robots flying over the area. It's more about trees, rocks, and biter bases clipping the area, but I suppose it should additionally filter out anything that can hover or "stand over" other things, since it already filters out players so as to not accidentally kill players in mech armor.

New response