Hextorio - Build in hexagons


Expand your hex territory. Loot dungeons. Complete quests. Level up every item in the game. Trade your way to victory. Get rich.

Overhaul
13 days ago
2.0 - 2.1
6.54K
Factorio: Space Age Icon Space Age Mod
Transportation Logistics Combat Enemies Environment Mining Manufacturing Storage

g Balancing issue

1 year, 1 month ago
(updated 1 year, 1 month ago)

Had fun designing obscure production chains to feed Hex Cores for money and carting items around for infinite loops. Now I landed on Aquilo and one of the Hex Cores right next to the starter Core has 2 trades that create infinite money without needing any production or logistics.
A: 7 Ice >> 399k Coins
B: 623k Coins >> 11 Ice
With a little bit of trade productivity from Quests and stars, Coins just go up after putting in an initial stack of ice.

There should probably be a check added, so a single Hex Core can't have a trade loop in itself.

Edit: playing a bit longer and looking at the pricecs of Core upgrades and stuff on Aquilo, I think that infinite money loop is less of an issue then initially thaught. However, any money-making loops on other planets are instantly obsolete when on Aquilo.

1 year, 1 month ago

Yes, the step up in coin production on Aquilo vs other planets is intentional. It's also intentional from Nauvis to the other planets. But the single-core loop isn't. It's quite rare to see that on most planets, but more common on Aquilo due to how few items are initially tradable on it.

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