Hextorio - Build in hexagons


Adds dungeons, quests, an economy and trading system, the ability to level up items in the game, and an extra tier for transport belts, belt capacity, modules, quality, spidertrons, spaceship fuel recipes, chemical fuels, bullet magazines, rockets, combat robots, and nauvis ores (endgame). Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your excess items, buy hexagons, and plunder the powerful dungeons on every planet!

Content
9 days ago
2.0
919
Transportation Logistics Combat Enemies Environment Mining Storage

b Ore getting covered with hex core.

a month ago

This happens when using center square ore setting with all other settings being default. It doesn't apply to the the starter hex core. This happens when the hex core spawns on the hexagon. The core spawns 1 tile too high in comparison to the ore, covering the ore under it. The difference between the starting hexagon and the others is also the hex core. The ore is the same distance from the bottom in the starter and the others.

a month ago

That seems to only happen in some hexes, and most appear to be fine. I haven't come across that yet in my testing interestingly enough. But I see it now that I'm looking for it. The first four hexes with ores I look at were generated fine, but the fifth was slightly offset like you described. If it's always just off by one around the hex, then it's not a game-breaking bug since mining drills can still reach them under the hex core, but I'll look into correcting this generation mode for 1.0.17.

a month ago

It's fixed for 1.0.17.

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